public void CopyShadowToPlain(RoomController.stAi8CH source)
 {
     CH1 = source.CH1.Shadow;
     CH2 = source.CH2.Shadow;
     CH3 = source.CH3.Shadow;
     CH4 = source.CH4.Shadow;
     CH5 = source.CH5.Shadow;
     CH6 = source.CH6.Shadow;
     CH7 = source.CH7.Shadow;
     CH8 = source.CH8.Shadow;
 }
 public void CopyPlainToShadow(RoomController.stAi8CH target)
 {
     target.CH1.Shadow = CH1;
     target.CH2.Shadow = CH2;
     target.CH3.Shadow = CH3;
     target.CH4.Shadow = CH4;
     target.CH5.Shadow = CH5;
     target.CH6.Shadow = CH6;
     target.CH7.Shadow = CH7;
     target.CH8.Shadow = CH8;
 }
 public void CopyCyclicToPlain(RoomController.stAi8CH source)
 {
     CH1 = source.CH1.LastValue;
     CH2 = source.CH2.LastValue;
     CH3 = source.CH3.LastValue;
     CH4 = source.CH4.LastValue;
     CH5 = source.CH5.LastValue;
     CH6 = source.CH6.LastValue;
     CH7 = source.CH7.LastValue;
     CH8 = source.CH8.LastValue;
 }
 public void CopyPlainToCyclic(RoomController.stAi8CH target)
 {
     target.CH1.Cyclic = CH1;
     target.CH2.Cyclic = CH2;
     target.CH3.Cyclic = CH3;
     target.CH4.Cyclic = CH4;
     target.CH5.Cyclic = CH5;
     target.CH6.Cyclic = CH6;
     target.CH7.Cyclic = CH7;
     target.CH8.Cyclic = CH8;
 }