public void CopyShadowToPlain(RoomController.stAi8CH source) { CH1 = source.CH1.Shadow; CH2 = source.CH2.Shadow; CH3 = source.CH3.Shadow; CH4 = source.CH4.Shadow; CH5 = source.CH5.Shadow; CH6 = source.CH6.Shadow; CH7 = source.CH7.Shadow; CH8 = source.CH8.Shadow; }
public void CopyPlainToShadow(RoomController.stAi8CH target) { target.CH1.Shadow = CH1; target.CH2.Shadow = CH2; target.CH3.Shadow = CH3; target.CH4.Shadow = CH4; target.CH5.Shadow = CH5; target.CH6.Shadow = CH6; target.CH7.Shadow = CH7; target.CH8.Shadow = CH8; }
public void CopyCyclicToPlain(RoomController.stAi8CH source) { CH1 = source.CH1.LastValue; CH2 = source.CH2.LastValue; CH3 = source.CH3.LastValue; CH4 = source.CH4.LastValue; CH5 = source.CH5.LastValue; CH6 = source.CH6.LastValue; CH7 = source.CH7.LastValue; CH8 = source.CH8.LastValue; }
public void CopyPlainToCyclic(RoomController.stAi8CH target) { target.CH1.Cyclic = CH1; target.CH2.Cyclic = CH2; target.CH3.Cyclic = CH3; target.CH4.Cyclic = CH4; target.CH5.Cyclic = CH5; target.CH6.Cyclic = CH6; target.CH7.Cyclic = CH7; target.CH8.Cyclic = CH8; }