Beispiel #1
0
        public void ChangeComputerToPlay()
        {
            GameDef.PlayerType changeAIType = GameDef.PlayerType.HardAI;

            RoleOrderMap[OrderNum] = PlayerFactory.CreatePlayer(changeAIType, View, Model, this, CurrentTurnRole.GetChessType());

            int judgeOeder = OrderNum + 1;

            RoleOrderMap[judgeOeder].AppendName($" + {changeAIType.ToString()}");

            CurrentTurnRole = RoleOrderMap[OrderNum];
            CurrentTurnRole.onMyTurn();
        }