Beispiel #1
0
 void OnClientConnect(System.IAsyncResult result)
 {
     try
     {
         Socket clientSocket = m_vServerSocket.EndAccept(result);
         Debugger.WriteLine("[M] Client connected (" + ((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString() + ":" + ((IPEndPoint)clientSocket.RemoteEndPoint).Port.ToString() + ")");
         ResourcesManager.AddClient(new Client(clientSocket));
         SocketRead.Begin(clientSocket, OnReceive, OnReceiveError);
     }
     catch (System.Exception e)
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Console.WriteLine("Exception when accepting incoming connection: " + e);
         Console.ResetColor();
     }
     try
     {
         m_vServerSocket.BeginAccept(new System.AsyncCallback(OnClientConnect), m_vServerSocket);
     }
     catch (System.Exception e)
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Console.WriteLine("Exception when starting new accept process: " + e);
         Console.ResetColor();
     }
 }
Beispiel #2
0
 private void OnClientConnect(IAsyncResult result)
 {
     try
     {
         var clientSocket = Socket.EndAccept(result);
         ResourcesManager.AddClient(new Client(clientSocket),
                                    ((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString());
         SocketRead.Begin(clientSocket, OnReceive, OnReceiveError);
         Console.WriteLine("[UCS]    Client connected (" + ((IPEndPoint)clientSocket.RemoteEndPoint).Address +
                           ":" +
                           ((IPEndPoint)clientSocket.RemoteEndPoint).Port + ")");
     }
     catch (Exception e)
     {
         Console.WriteLine("[UCS]    Exception when accepting incoming connection: " + e);
     }
     try
     {
         Socket.BeginAccept(OnClientConnect, Socket);
     }
     catch (Exception e)
     {
         Console.WriteLine("[UCS]    Exception when starting new accept process: " + e);
     }
 }
Beispiel #3
0
        private void AcceptCallback(IAsyncResult ar)
        {
            try
            {
                AllDone.Set();

                Socket _Listener = (Socket)ar.AsyncState;
                Socket _Handler  = _Listener.EndAccept(ar);

                Logger.Write("New TCP Client connected -> " + ((IPEndPoint)_Handler.RemoteEndPoint).Address);

                if (!ConnectionBlocker.IsAddressBanned(((IPEndPoint)_Handler.RemoteEndPoint).Address.ToString()))
                {
                    ResourcesManager.AddClient(_Handler);
                    new Reader(_Handler, this.ProcessPacket);
                }
                else
                {
                    Disconnect(_Handler);
                    ResourcesManager.DropClient(_Handler.Handle);
                }
            }
            catch (Exception)
            {
            }
        }
Beispiel #4
0
        private void OnClientConnect(IAsyncResult result)
        {
            try
            {
                Socket clientSocket = Socket.EndAccept(result);

                /* WebClient c = new WebClient();
                 * c.DownloadStringCompleted +=
                 *  (sender, e) =>
                 *  {
                 *      Console.WriteLine("[UCS]    Client connected (" +
                 *                        ((IPEndPoint) clientSocket.RemoteEndPoint).Address + ", " + e.Result.Trim() +
                 *                        ")");
                 *  };
                 * c.DownloadStringAsync(
                 *  new Uri("http://ipinfo.io/" + ((IPEndPoint) clientSocket.RemoteEndPoint).Address + "/country"));
                 *
                 */
                Console.WriteLine("[UCS]    Client connected (" + ((IPEndPoint)clientSocket.RemoteEndPoint).Address + ")");
                ResourcesManager.AddClient(new Client(clientSocket),
                                           ((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString());
                SocketRead.Begin(clientSocket, OnReceive, OnReceiveError);
                Socket.BeginAccept(OnClientConnect, Socket);
            }
            catch (Exception e)
            {
                Debugger.WriteLine("[UCS]    Exception when accepting incoming connection", e);
            }
        }
Beispiel #5
0
 void OnClientConnect(IAsyncResult ar)
 {
     allDone.Set();
     try
     {
         Socket listener     = (Socket)ar.AsyncState;
         Socket clientSocket = listener.EndAccept(ar);
         _Logger.Print("[UCS]    Player connected -> " + ((IPEndPoint)clientSocket.RemoteEndPoint).Address + "", Types.ERROR);
         ResourcesManager.AddClient(new Client(clientSocket), ((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString());
         SocketRead.Begin(clientSocket, OnReceive, OnReceiveError);
     }
     catch (Exception e)
     {
     }
 }
Beispiel #6
0
        internal void ProcessAccept(SocketAsyncEventArgs AsyncEvent)
        {
            Socket Socket = AsyncEvent.AcceptSocket;

            if (Socket.Connected && AsyncEvent.SocketError == SocketError.Success)
            {
                if (!ConnectionBlocker.Banned_IPs.Contains(((IPEndPoint)Socket.RemoteEndPoint).Address.ToString()))
                {
                    Logger.Write($"New client connected -> {((IPEndPoint)Socket.RemoteEndPoint).Address}");

                    SocketAsyncEventArgs ReadEvent = this.ReadPool.Dequeue();

                    if (ReadEvent != null)
                    {
                        Device device = new Device(Socket)
                        {
                            IPAddress = ((IPEndPoint)Socket.RemoteEndPoint).Address.ToString()
                        };

                        Token Token = new Token(ReadEvent, device);
                        Interlocked.Increment(ref this.ConnectedSockets);
                        ResourcesManager.AddClient(device);

                        Task.Run(() =>
                        {
                            try
                            {
                                if (!Socket.ReceiveAsync(ReadEvent))
                                {
                                    this.ProcessReceive(ReadEvent);
                                }
                            }
                            catch (Exception)
                            {
                                this.Disconnect(ReadEvent);
                            }
                        });
                    }
                }
            }
            else
            {
                Logger.Write("Not connected or error at ProcessAccept.");
                Socket.Close(5);
            }

            this.StartAccept(AsyncEvent);
        }
Beispiel #7
0
 void OnClientConnect(IAsyncResult ar)
 {
     allDone.Set();
     try
     {
         Socket listener     = (Socket)ar.AsyncState;
         Socket clientSocket = listener.EndAccept(ar);
         Console.WriteLine("[UCS]    Player connected " + ((IPEndPoint)clientSocket.RemoteEndPoint).Address + "");
         ResourcesManager.AddClient(new Client(clientSocket), ((IPEndPoint)clientSocket.RemoteEndPoint).Address.ToString());
         SocketRead.Begin(clientSocket, OnReceive, OnReceiveError);
     }
     catch (Exception e)
     {
         //Debugger.WriteLine("[UCS]    Exception when accepting incoming connection", e);
     }
 }
Beispiel #8
0
        private static void ProcessAccept(SocketAsyncEventArgs e, bool startNew)
        {
            var acceptSocket = e.AcceptSocket;

            if (e.SocketError != SocketError.Success)
            {
                Logger.Error($"Failed to accept new socket: {e.SocketError}.");
                Drop(e);

                // Get a new args from pool, since we dropped the previous one.
                e = GetArgs();
            }
            else
            {
                try
                {
                    if (Constants.Verbosity > 3)
                    {
                        Logger.Say($"Accepted connection at {acceptSocket.RemoteEndPoint}.");
                    }

                    var client = new Device(acceptSocket);

                    // Register the client in the ResourceManager.
                    ResourcesManager.AddClient(client);

                    var args   = GetArgs();
                    var buffer = GetBuffer();
                    args.UserToken = client;
                    args.SetBuffer(buffer, 0, buffer.Length);

                    StartReceive(args);
                }
                catch (Exception ex)
                {
                    ExceptionLogger.Log(ex, "Exception while processing accept");
                }
            }

            // Clean up for reuse.
            e.AcceptSocket = null;
            if (startNew)
            {
                StartAccept(e);
            }
        }
Beispiel #9
0
        private void AcceptCallback(IAsyncResult ar)
        {
            try
            {
                AllDone.Set();

                Socket listener = (Socket)ar.AsyncState;
                Socket handler  = listener.EndAccept(ar);

                Say("New TCP Client connected -> " + ((IPEndPoint)handler.RemoteEndPoint).Address);
                Logger.Write("New TCP Client connected -> " + ((IPEndPoint)handler.RemoteEndPoint).Address);

                ResourcesManager.AddClient(handler);
                new Reader(handler, ProcessPacket);
            }
            catch (Exception)
            {
            }
        }
Beispiel #10
0
        private static void ProcessAccept(SocketAsyncEventArgs e, bool startNew)
        {
            var acceptSocket = e.AcceptSocket;

            if (e.SocketError != SocketError.Success)
            {
                KillSocket(acceptSocket);
                Logger.Say($"Failed to accept new socket: {e.SocketError}.");
            }
            else
            {
                try
                {
                    Logger.Say($"Accepted connection at {acceptSocket.RemoteEndPoint}.");

                    var client = new Client(acceptSocket);
                    // Let UCS know we've got a client.
                    ResourcesManager.AddClient(client);

                    var args   = GetArgs();
                    var buffer = GetBuffer();
                    args.UserToken = client;
                    args.SetBuffer(buffer, 0, buffer.Length);

                    StartReceive(args);
                }
                catch (ObjectDisposedException)
                {
                    Recycle(e);
                }
                catch (Exception ex)
                {
                    ExceptionLogger.Log(ex, "Exception while processing accept");
                }
            }

            // Clean up for reuse.
            e.AcceptSocket = null;
            if (startNew)
            {
                StartAccept(e);
            }
        }
Beispiel #11
0
        private void ProcessAccept(SocketAsyncEventArgs args)
        {
            if (args.SocketError != SocketError.Success)
            {
                StartAccept(); // start to accept as soon as possible
                ProcessBadAccept(args);
                return;
            }

            StartAccept(); // start to accept as soon as possible

            var connection     = args.AcceptSocket;
            var remoteEndPoint = (IPEndPoint)connection.RemoteEndPoint;

            ResourcesManager.AddClient(new Client(connection));
            SocketRead.Begin(connection, OnReceive, OnReceiveError);

            Console.WriteLine("Client connected ({0}:{1})", remoteEndPoint.Address, remoteEndPoint.Port);

            args.AcceptSocket = null;
            _acceptPool.Push(args);
        }
Beispiel #12
0
        //public static void Disconnect(Socket _Handler)
        //{
        //    try
        //    {
        //        _Handler.Shutdown(SocketShutdown.Both);
        //        _Handler.Close();
        //    }
        //    catch (Exception ex)
        //    {
        //        UCS.Core.Debug.Write(ex.Message);
        //    }
        //}

        private void AcceptCallback(IAsyncResult _Ar)
        {
            try
            {
                Wait.Set();

                Socket _Listener = (Socket)_Ar.AsyncState;
                Socket _Handler  = _Listener.EndAccept(_Ar);

                Debug.Write("Hello from " + _Handler.RemoteEndPoint + ".");

                ResourcesManager.AddClient(new Client(_Handler));

                new Reader(_Handler, this.ProcessPacket);

                _Listener.BeginAccept(this.AcceptCallback, _Listener);
            }
            catch (Exception ex)
            {
                UCS.Core.Debug.Write(ex.Message);
                ////Console.WriteLine(ex.Message);
            }
        }