Beispiel #1
0
        public static void PackName()

        {
            string path = SysDefine.PATH_ASSETBUNDLE_LOCAL + "/" + "ui/itemGain/UIGainItem.prefab";
            string Name = PackRule.PathToAssetBundleName(path);
            var    ab   = ResMgr.LoadAB(Name);

            foreach (var name in ab.GetAllAssetNames())
            {
                Debug.Log(name);
                var obj = ab.LoadAsset(name);
            }
            //ab.GetAllAssetNames
            //Debug.Log(Name);
        }