public static void PackName() { string path = SysDefine.PATH_ASSETBUNDLE_LOCAL + "/" + "ui/itemGain/UIGainItem.prefab"; string Name = PackRule.PathToAssetBundleName(path); var ab = ResMgr.LoadAB(Name); foreach (var name in ab.GetAllAssetNames()) { Debug.Log(name); var obj = ab.LoadAsset(name); } //ab.GetAllAssetNames //Debug.Log(Name); }