// Token: 0x060001EB RID: 491 RVA: 0x0000CC1C File Offset: 0x0000AE1C
 public static void DrawExplosive()
 {
     try
     {
         if (Main.explosives.GetData <bool>() && Entities.yea != null)
         {
             foreach (TimedExplosive timedExplosive in Entities.yea)
             {
                 if (Corpse.smethod_0(timedExplosive, null))
                 {
                     Vector3 a       = Corpse.smethod_2(Corpse.smethod_1(timedExplosive));
                     Vector3 vector  = Corpse.smethod_3(MainCamera.mainCamera, Corpse.smethod_2(Corpse.smethod_1(timedExplosive)));
                     Vector3 vector2 = MainCamera.mainCamera.WorldToScreenPoint(a + new Vector3(0f, 1f, 0f));
                     if (vector.z > 0f)
                     {
                         int num = (int)Vector3.Distance(LocalPlayer.Entity.transform.position, timedExplosive.transform.position);
                         if ((float)num <= Main.Distance)
                         {
                             float num2 = Mathf.Abs(vector.y - vector2.y);
                             vector.x += 3f;
                             vector.y  = (float)Screen.height - (vector.y + 1f);
                             Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), timedExplosive.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                             Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                         }
                     }
                 }
             }
         }
     }
     catch (NullReferenceException)
     {
     }
 }
 // Token: 0x060003D4 RID: 980 RVA: 0x00019864 File Offset: 0x00017A64
 public static void stash()
 {
     try
     {
         if (Main.stash1.GetData <bool>() && Entities.stashes != null)
         {
             foreach (StashContainer stashContainer in Entities.stashes)
             {
                 if (ResourceESP.smethod_0(stashContainer, null) && ResourceESP.smethod_4(stashContainer) && !ResourceESP.smethod_5(stashContainer))
                 {
                     Vector3 a       = ResourceESP.smethod_2(ResourceESP.smethod_1(stashContainer));
                     Vector3 vector  = ResourceESP.smethod_3(MainCamera.mainCamera, ResourceESP.smethod_2(ResourceESP.smethod_1(stashContainer)));
                     Vector3 vector2 = MainCamera.mainCamera.WorldToScreenPoint(a + new Vector3(0f, 1f, 0f));
                     if (vector.z > 0f)
                     {
                         int num = (int)Vector3.Distance(LocalPlayer.Entity.transform.position, stashContainer.transform.position);
                         if ((float)num <= Main.Distance)
                         {
                             float num2 = Mathf.Abs(vector.y - vector2.y);
                             vector.x += 3f;
                             vector.y  = (float)Screen.height - (vector.y + 1f);
                             Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), stashContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                             Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                         }
                     }
                 }
             }
         }
     }
     catch (NullReferenceException)
     {
     }
 }
Beispiel #3
0
 // Token: 0x060001E3 RID: 483 RVA: 0x0000C88C File Offset: 0x0000AA8C
 public static void drawchinook()
 {
     try
     {
         if (Main.dropzones.GetData <bool>() && UpdateObjects.Drop != null)
         {
             foreach (CH47DropZone ch47DropZone in UpdateObjects.Drop)
             {
                 if (chinook.smethod_0(ch47DropZone, null))
                 {
                     Vector3 a       = chinook.smethod_2(chinook.smethod_1(ch47DropZone));
                     Vector3 vector  = chinook.smethod_3(MainCamera.mainCamera, chinook.smethod_2(chinook.smethod_1(ch47DropZone)));
                     Vector3 vector2 = MainCamera.mainCamera.WorldToScreenPoint(a + new Vector3(0f, 1f, 0f));
                     if (vector.z > 0f)
                     {
                         int num = (int)Vector3.Distance(LocalPlayer.Entity.transform.position, ch47DropZone.transform.position);
                         if ((float)num <= Main.Distance)
                         {
                             float num2 = Mathf.Abs(vector.y - vector2.y);
                             vector.x += 3f;
                             vector.y  = (float)Screen.height - (vector.y + 1f);
                             Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), ch47DropZone.name, Color.yellow, true, 10, FontStyle.Bold, 3);
                             Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                         }
                     }
                 }
             }
         }
     }
     catch (NullReferenceException)
     {
     }
 }
Beispiel #4
0
    public static void DrawPlayerESP()
    {
        if (LocalPlayer.Entity != null)
        {
            try
            {
                if (BasePlayer.VisiblePlayerList != null)
                {
                    foreach (BasePlayer player in BasePlayer.VisiblePlayerList)
                    {
                        if ((player != null) && (player.health > 0f) && !player.IsLocalPlayer())
                        {
                            Vector3 position     = player.transform.position;
                            Vector3 vector3      = MainCamera.mainCamera.WorldToScreenPoint(position);
                            int     distance     = (int)Vector3.Distance(MainCamera.mainCamera.transform.position, position);
                            Vector3 vector28     = MainCamera.mainCamera.WorldToScreenPoint(position + new Vector3(0f, 1.7f, 0f));
                            Vector3 vector288    = MainCamera.mainCamera.WorldToScreenPoint(position + new Vector3(0f, 1.2f, 0f));
                            Vector3 vector21     = MainCamera.mainCamera.WorldToScreenPoint(position);
                            Vector3 positionBone = player.FindBone("head").transform.position;
                            Vector3 screenPos    = Players.GetScreenPos(positionBone + new Vector3(0f, 0.3f, 0f));
                            float   num4         = Mathf.Abs(vector3.y - screenPos.y);
                            float   width        = num4 / 2f;
                            float   num145       = Mathf.Abs(vector21.y - vector28.y);
                            float   num1455      = Mathf.Abs(vector21.y - vector288.y);
                            if (CFG.Setting.adm)
                            {
                                if (player.IsAlive())
                                {
                                    //  VDraw.DrawLine(new Vector2(Screen.width / 2f, 0f), new Vector2(Position2DUP.x, Screen.height - Position2DUP.y), Color.red);
                                    Rendering.DrawString1(new Vector2(Screen.width / 2, 30f), string.Format("{0} {1}", "Админ ТУТ!!!", player.displayName), new Color32(255, 0, 0, 255), true, 13);
                                }
                            }
                            if (vector3.z > 1f)
                            {
                                int cameradistance = (int)Vector3.Distance(MainCamera.mainCamera.transform.position, position);
                                if (!player.IsSleeping() && player.health > 0f)
                                {
                                    if (cameradistance <= CFG.Setting.sdd)
                                    {
                                        if (CFG.Setting.players && player.userID > 1000000000UL)
                                        {
                                            if (!CFG.Setting.hp && !CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.DrawVerticalHealth(new Vector2(screenPos.x, Screen.height - screenPos.y), width, num4, player.health);
                                            }

                                            if (CFG.Setting.hp && !CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.Health11(screenPos.x, Screen.height - screenPos.y, player.health, 100, 45, 6, 1f);
                                            }

                                            if (CFG.Setting.hp && CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.Health11(screenPos.x, Screen.height - screenPos.y, player.health, 100, 45, 6, 1f);
                                            }

                                            if (!CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0} [{1}]", player.displayName, distance), PlayerColor, true, 8);
                                            }

                                            if (CFG.Setting.friendsList.Contains(player.userID) && CFG.Setting.hp)
                                            {
                                                Rendering.Health11(screenPos.x, Screen.height - screenPos.y, player.health, 100, 45, 6, 1f);
                                            }

                                            if (CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y), string.Format((menu.enru ? "Friend [{1}]" : "Друг [{1}]"), player.displayName, distance), Color.green, true, 8);
                                            }
                                        }

                                        if (CFG.Setting.dgdg && player.userID > 1000000000UL)
                                        {
                                            if (!player.IsWounded() && !player.IsDucked() && !CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.CornerBox(new Vector2(vector28.x, Screen.height - vector28.y), num145 / 2.5f, num145, 3f, PlayerColor, false);
                                            }

                                            if (!player.IsWounded() && player.IsDucked() && !CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.CornerBox(new Vector2(vector288.x, Screen.height - vector288.y), num1455 / 2.5f, num1455, 3f, PlayerColor, false);
                                            }

                                            if (player.IsWounded() && !CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.CornerBox(new Vector2(vector288.x, Screen.height - vector288.y), num1455 / 2.5f, num1455, 3f, PlayerColor, false);
                                            }

                                            //      if (player.userID.ToString() == "76561198810444875" || player.userID.ToString() == "76561198974039542")
                                            //   Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y - -10f), string.Format("{0}", "Hostile"), new Color32(255, 0, 0, 255), true, 8);
                                        }

                                        if (vector3.z > 2f && CFG.Setting.boneESP && player.IsAlive() && !CFG.Setting.friendsList.Contains(player.userID) && player.userID > 1000000000UL)
                                        {
                                            Vector3[] bonePositions = player.GetBonePositions();
                                            Vector2[] array         = new Vector2[16];
                                            for (int i = 0; i < bonePositions.Length; i++)
                                            {
                                                Vector2 vector4 = MainCamera.mainCamera.WorldToScreenPoint(bonePositions[i]);
                                                array[i] = new Vector2(vector4.x, Screen.height - vector4.y);
                                            }
                                            Rendering.DrawLine(array[0], array[1], CFG.Setting.skele);
                                            Rendering.DrawLine(array[1], array[2], CFG.Setting.skele);
                                            Rendering.DrawLine(array[2], array[3], CFG.Setting.skele);
                                            Rendering.DrawLine(array[1], array[4], CFG.Setting.skele);
                                            Rendering.DrawLine(array[1], array[7], CFG.Setting.skele);
                                            Rendering.DrawLine(array[4], array[5], CFG.Setting.skele);
                                            Rendering.DrawLine(array[7], array[8], CFG.Setting.skele);
                                            Rendering.DrawLine(array[5], array[6], CFG.Setting.skele);
                                            Rendering.DrawLine(array[8], array[9], CFG.Setting.skele);
                                            Rendering.DrawLine(array[3], array[10], CFG.Setting.skele);
                                            Rendering.DrawLine(array[3], array[13], CFG.Setting.skele);
                                            Rendering.DrawLine(array[10], array[11], CFG.Setting.skele);
                                            Rendering.DrawLine(array[13], array[14], CFG.Setting.skele);
                                            Rendering.DrawLine(array[11], array[12], CFG.Setting.skele);
                                            Rendering.DrawLine(array[14], array[15], CFG.Setting.skele);
                                        }
                                        if (vector3.z > 2f && CFG.Setting.boneESP && player.IsAlive() && CFG.Setting.friendsList.Contains(player.userID) && player.userID > 1000000000UL)
                                        {
                                            Vector3[] bonePositions = player.GetBonePositions();
                                            Vector2[] array         = new Vector2[16];
                                            for (int i = 0; i < bonePositions.Length; i++)
                                            {
                                                Vector2 vector4 = MainCamera.mainCamera.WorldToScreenPoint(bonePositions[i]);
                                                array[i] = new Vector2(vector4.x, Screen.height - vector4.y);
                                            }
                                            Rendering.DrawLine11(array[0], array[1], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[1], array[2], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[2], array[3], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[1], array[4], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[1], array[7], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[4], array[5], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[7], array[8], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[5], array[6], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[8], array[9], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[3], array[10], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[3], array[13], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[10], array[11], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[13], array[14], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[11], array[12], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[14], array[15], CFG.Setting.skele);
                                        }
                                        if (vector3.z > 2f && CFG.Setting.boneESP && player.IsAlive() && player.userID < 1000000000UL && !CFG.Setting.friendsList.Contains(player.userID))
                                        {
                                            Vector3[] bonePositions = player.GetBonePositions();
                                            Vector2[] array         = new Vector2[16];
                                            for (int i = 0; i < bonePositions.Length; i++)
                                            {
                                                Vector2 vector4 = MainCamera.mainCamera.WorldToScreenPoint(bonePositions[i]);
                                                array[i] = new Vector2(vector4.x, Screen.height - vector4.y);
                                            }
                                            Rendering.DrawLine1(array[0], array[1], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[1], array[2], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[2], array[3], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[1], array[4], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[1], array[7], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[4], array[5], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[7], array[8], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[5], array[6], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[8], array[9], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[3], array[10], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[3], array[13], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[10], array[11], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[13], array[14], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[11], array[12], CFG.Setting.skele);
                                            Rendering.DrawLine1(array[14], array[15], CFG.Setting.skele);
                                        }
                                        if (vector3.z > 2f && CFG.Setting.boneESP && player.IsAlive() && player.userID < 1000000000UL && CFG.Setting.friendsList.Contains(player.userID))
                                        {
                                            Vector3[] bonePositions = player.GetBonePositions();
                                            Vector2[] array         = new Vector2[16];
                                            for (int i = 0; i < bonePositions.Length; i++)
                                            {
                                                Vector2 vector4 = MainCamera.mainCamera.WorldToScreenPoint(bonePositions[i]);
                                                array[i] = new Vector2(vector4.x, Screen.height - vector4.y);
                                            }
                                            Rendering.DrawLine11(array[0], array[1], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[1], array[2], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[2], array[3], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[1], array[4], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[1], array[7], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[4], array[5], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[7], array[8], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[5], array[6], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[8], array[9], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[3], array[10], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[3], array[13], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[10], array[11], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[13], array[14], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[11], array[12], CFG.Setting.skele);
                                            Rendering.DrawLine11(array[14], array[15], CFG.Setting.skele);
                                        }
                                        if (CFG.Setting.gggf && player.userID > 1000000000UL)
                                        {
                                            if (!player.IsWounded() && !CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y - -10f), (player.GetHeldEntity() != null) ? (menu.enru ? player.GetHeldEntity().GetItem().info.displayName.english : traah.Translate(player.GetHeldEntity().GetItem().info.displayName.english)) : "", PlayerColor, true, 8);
                                            }

                                            if (player.IsWounded() && !CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y - -10f), string.Format("{0}", (menu.enru ? "Wounded" : "ЛЕЖИТ")), new Color32(255, 0, 0, 255), true, 8);
                                            }

                                            Color32 newColourRange = new Color32((byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), (byte)UnityEngine.Random.Range(0, 255), 255);

                                            if (player.IsWounded() && CFG.Setting.friendsList.Contains(player.userID))
                                            {
                                                Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y - -10f), string.Format("{0}", (menu.enru ? "WOUNDED F****R" : "ПРИЛЁГ ДАЛБАЁБ")), randomColor, true, 8);
                                            }
                                        }
                                    }
                                }
                                else
                                {
                                    if (cameradistance <= CFG.Setting.sdd)
                                    {
                                        if (player.IsSleeping() && CFG.Setting.fdf)
                                        {
                                            Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0} [{1}]", player.displayName, distance), new Color32(0, 62, 179, 255), true, 8);
                                        }
                                    }
                                }

                                if (CFG.Setting.vbvc)
                                {
                                    if (cameradistance <= CFG.Setting.sdd && player.userID < 1000000000UL)
                                    {
                                        Rendering.DrawVerticalHealth(new Vector2(screenPos.x, Screen.height - screenPos.y), width, num4, player.health);

                                        Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y), string.Format("{0} [{1}]", "NPC", distance), Color.blue, true, 8);
                                        if (!player.IsWounded() && !CFG.Setting.friendsList.Contains(player.userID))
                                        {
                                            Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y - -10f), (player.GetHeldEntity() != null) ? (menu.enru ? player.GetHeldEntity().GetItem().info.displayName.english : traah.Translate(player.GetHeldEntity().GetItem().info.displayName.english)) : "", PlayerColor, true, 8);
                                        }

                                        if (player.IsWounded() && !CFG.Setting.friendsList.Contains(player.userID))
                                        {
                                            Rendering.DrawString1(new Vector2(vector3.x, Screen.height - vector3.y - -10f), string.Format("{0}", (menu.enru ? "Wounded" : "ЛЕЖИТ")), new Color32(255, 0, 0, 255), true, 8);
                                        }
                                    }
                                }
                            }
                        }
                    }

                    if (CFG.Setting.gggg)
                    {
                        BasePlayer bb   = null;
                        float      gggg = 999f;
                        if (BasePlayer.VisiblePlayerList != null)
                        {
                            foreach (BasePlayer ffff in BasePlayer.VisiblePlayerList)
                            {
                                {
                                    Vector3 vector = MainCamera.mainCamera.WorldToScreenPoint(ffff.transform.position + new Vector3(0f, 1.7f, 0f));
                                    float   num2   = Mathf.Abs(Vector2.Distance(new Vector2(Screen.width / 2, Screen.height / 2), new Vector2(vector.x, Screen.height - vector.y)));
                                    if (num2 <= CFG.Setting.fov1 && num2 < gggg)
                                    {
                                        gggg = num2;
                                        bb   = ffff;
                                    }
                                }
                            }
                        }
                        if (bb != null && !bb.IsDead() && !bb.IsSleeping() && !bb.IsLocalPlayer() && !CFG.Setting.friendsList.Contains(bb.userID))
                        {
                            int     dist      = (int)Vector3.Distance(MainCamera.mainCamera.transform.position, bb.transform.position);
                            Vector3 vector    = MainCamera.mainCamera.WorldToScreenPoint(bb.transform.position);
                            Vector3 screenPos = Players.GetScreenPos(bb.transform.position);
                            if (screenPos.z > 0f && dist <= CFG.Setting.sdd)
                            {
                                Rendering.DrawString1(new Vector2(screenPos.x, Screen.height - screenPos.y - +15f), string.Format("{0}", (menu.enru ? "TARGET" : "ЦЕЛЬ")), Color.green, true, 8);
                            }
                        }
                    }

                    BasePlayer gg = null;
                    float      rr = 999f;
                    if (BasePlayer.VisiblePlayerList != null)
                    {
                        foreach (BasePlayer ffff in BasePlayer.VisiblePlayerList)
                        {
                            {
                                Vector3 vector = MainCamera.mainCamera.WorldToScreenPoint(ffff.transform.position + new Vector3(0f, 1.7f, 0f));
                                float   num2   = Mathf.Abs(Vector2.Distance(new Vector2(Screen.width / 2, Screen.height / 2), new Vector2(vector.x, Screen.height - vector.y)));
                                if (num2 <= CFG.Setting.fov1 && num2 < rr)
                                {
                                    nameTargetKILL = ffff.displayName;
                                    rr             = num2;
                                    gg             = ffff;
                                }
                            }
                        }
                    }
                    if (gg != null && !gg.IsDead() && !gg.IsSleeping() && !gg.IsLocalPlayer() && !CFG.Setting.friendsList.Contains(gg.userID))
                    {
                        Vector3 positionBone = Players.GetPositionBone(gg.GetModel(), "head");
                        bool    flag6        = !(positionBone == Vector3.zero) || !CFG.Setting.greg;
                        if (flag6)
                        {
                            Vector3 screenPos = Players.GetScreenPos(positionBone + new Vector3(0f, 0f, 0f));
                            bool    flag7     = screenPos.z > 3f && CFG.Setting.greg;
                            if (flag7)
                            {
                                GUI.color = Color.white;
                                draw.DrawString1(new Vector2(Screen.width / 2f, Screen.height / 1.89f), string.Format("<b>[{0}]</b>", nameTargetKILL), Color.green, false, 12, FontStyle.Bold);
                                draw.DrawLine(new Vector2(Screen.width / 2f, Screen.height / 2f), new Vector2(screenPos.x + 0f, Screen.height - screenPos.y + 0f), 1f);
                            }
                        }
                    }


                    BasePlayer basePlayer = null;
                    float      num        = 999f;
                    if (BasePlayer.VisiblePlayerList != null)
                    {
                        foreach (BasePlayer basePlayer2 in BasePlayer.VisiblePlayerList)
                        {
                            {
                                Vector3 vector = MainCamera.mainCamera.WorldToScreenPoint(basePlayer2.transform.position + new Vector3(0f, 1.7f, 0f));
                                float   num2   = Mathf.Abs(Vector2.Distance(new Vector2(Screen.width / 2, Screen.height / 2), new Vector2(vector.x, Screen.height - vector.y)));
                                if (num2 <= CFG.Setting.fov && num2 < num)
                                {
                                    num        = num2;
                                    basePlayer = basePlayer2;
                                }
                            }
                        }
                    }
                    if (basePlayer != null && !basePlayer.IsDead() && !basePlayer.IsSleeping() && !basePlayer.IsLocalPlayer())
                    {
                        Vector3 screenPos = Players.GetScreenPos(basePlayer.transform.position);
                        if (screenPos.z > 0f && CFG.Setting.Cloth)
                        {
                            List <Item> list = new List <Item>();
                            list = basePlayer.inventory.containerWear.itemList;

                            GUI.DrawTexture(new Rect((float)Screen.width - 470, 60f, 200f, 35f + list.Count * 13), HukTexture.mTe2x1);
                            Rendering.DrawString1(new Vector2((float)Screen.width - 370, 70f), (menu.enru ? "[Clothing]" : "[Одежда]"), new Color32(12, 155, 171, 255), true, 10, FontStyle.Bold, 1);
                            for (int i = 0; i < list.Count; i++)
                            {
                                Rendering.DrawString1(new Vector2((float)Screen.width - 370, 70f + (i + 1) * 13), (menu.enru ? list[i].info.displayName.english : traah.Translate(list[i].info.displayName.english)), new Color32(255, 145, 0, 255), true, 10, FontStyle.Bold, 1);
                            }
                        }

                        if (screenPos.z > 0f && menu.tt)
                        {
                            List <Item> list = new List <Item>();
                            list = basePlayer.inventory.containerMain.itemList;
                            for (int i = 0; i < list.Count; i++)
                            {
                                Rendering.DrawString1(new Vector2(Screen.width - 150f, 60f), "Инвентарь", new Color32(12, 155, 171, 255), false, 10, FontStyle.Bold, 1);
                                Rendering.DrawString1(new Vector2((float)Screen.width - 150, 70f + (i + 1) * 16), traah.Translate(list[i].info.displayName.english), Color.green, true, 10, FontStyle.Bold, 1);
                            }
                        }
                        if (screenPos.z > 0f && CFG.Setting.bb)
                        {
                            Item[] array = basePlayer.inventory.AllItems();
                            Rect   rect  = new Rect(Screen.width - 250f, 60f, 200f, 35f + array.Length * 16);
                            GUI.DrawTexture(new Rect(Screen.width - 268f, 60f, 200f, 35f + array.Length * 16), HukTexture.mTex1);
                            if (basePlayer.IsWounded())
                            {
                                Rendering.DrawString1(new Vector2((float)Screen.width - 175, 70f), string.Format("{0}", (menu.enru ? "[Wounded]" : "[ЛЕЖИТ]")), new Color32(255, 0, 0, 255), true, 10, FontStyle.Bold, 1);
                            }
                            Rendering.DrawString1(new Vector2(Screen.width - 240f, 70f), "[" + (int)basePlayer.health + "HP] ", new Color32(45, 186, 2, 255), false, 10, FontStyle.Bold, 1);
                            Rendering.DrawString1(new Vector2(Screen.width - 240f, 60f), basePlayer.displayName, new Color32(12, 155, 171, 255), false, 10, FontStyle.Bold, 1);
                            for (int i = 0; i < array.Length; i++)
                            {
                                Texture2D texture = array[i].info.iconSprite.texture;
                                if (array[i] != null)
                                {
                                    Rendering.DrawString1(new Vector2(Screen.width - 240f, 70f + (i + 1) * 16), "[" + array[i].amount.ToString() + "x] " + (menu.enru ? array[i].info.displayName.english : traah.Translate(array[i].info.displayName.english)), new Color32(255, 255, 255, 255), false, 10, FontStyle.Bold, 1);
                                }
                                GUI.DrawTexture(new Rect(Screen.width - 260f, 70f + (i + 1) * 16f, 16f, 16f), texture);
                            }
                        }
                    }
                    if (CFG.Setting.hot)
                    {
                        BasePlayer ff  = null;
                        float      fff = 999f;
                        if (BasePlayer.VisiblePlayerList != null)
                        {
                            foreach (BasePlayer ffff in BasePlayer.VisiblePlayerList)
                            {
                                {
                                    Vector3 vector = MainCamera.mainCamera.WorldToScreenPoint(ffff.transform.position + new Vector3(0f, 1.7f, 0f));
                                    float   num2   = Mathf.Abs(Vector2.Distance(new Vector2(Screen.width / 2, Screen.height / 2), new Vector2(vector.x, Screen.height - vector.y)));
                                    if (num2 <= CFG.Setting.fov && num2 < fff)
                                    {
                                        fff = num2;
                                        ff  = ffff;
                                    }
                                }
                            }
                        }
                        if (ff != null && !ff.IsDead() && !ff.IsSleeping() && !ff.IsLocalPlayer())
                        {
                            Vector3 f = Players.GetScreenPos(ff.transform.position);

                            int     dist      = (int)Vector3.Distance(MainCamera.mainCamera.transform.position, ff.transform.position);
                            Vector3 vector    = MainCamera.mainCamera.WorldToScreenPoint(ff.transform.position);
                            Vector3 screenPos = Players.GetScreenPos(ff.transform.position);
                            if (screenPos.z > 0f && dist <= CFG.Setting.sdd && !ff.IsWounded())
                            {
                                List <Item> list = new List <Item>();
                                list = ff.inventory.containerBelt.itemList;
                                GUI.DrawTexture(new Rect(screenPos.x, Screen.height - screenPos.y - -22f, - -60f, +(list.Count * 11)), HukTexture.mTex1);
                                GUI.DrawTexture(new Rect(screenPos.x, Screen.height - screenPos.y - -22f, -60f, +(list.Count * 11)), HukTexture.mTex1);
                                for (int i = 0; i < list.Count; i++)
                                {
                                    Rendering.DrawString1(new Vector3(screenPos.x, Screen.height - screenPos.y - -10f + (i + 1) * 10), (menu.enru ? list[i].info.displayName.english : traah.Translate(list[i].info.displayName.english)), new Color32(255, 145, 0, 255), true, 8, FontStyle.Bold, 1);
                                }
                            }
                        }
                    }
                }
            }

            catch (NullReferenceException)
            {
            }
        }
    }
Beispiel #5
0
 // Token: 0x06000277 RID: 631 RVA: 0x0000DE4C File Offset: 0x0000C04C
 public static void DrawStorages()
 {
     try
     {
         if (Main.shouldDrawStorage.GetData <bool>() && Entities.containers != null)
         {
             foreach (StorageContainer storageContainer in Entities.containers)
             {
                 Vector3 a       = LootESP.smethod_1(LootESP.smethod_0(storageContainer)) + new Vector3(0f, -0.5f, 0f);
                 Vector3 vector  = MainCamera.mainCamera.WorldToScreenPoint(storageContainer.transform.position);
                 Vector3 vector2 = MainCamera.mainCamera.WorldToScreenPoint(a + new Vector3(0f, 1f, 0f));
                 if (vector.z > 0f)
                 {
                     int num = (int)Vector3.Distance(LocalPlayer.Entity.transform.position, storageContainer.transform.position);
                     if ((float)num <= Main.MinDistance)
                     {
                         float num2 = Mathf.Abs(vector.y - vector2.y);
                         vector.x += 3f;
                         vector.y  = (float)Screen.height - (vector.y + 1f);
                         if (!storageContainer.ShortPrefabName.Contains("barrel") || !Main.shouldDrawBarrels.GetData <bool>())
                         {
                             if (storageContainer.ShortPrefabName.Contains("furnace") && Main.shouldDrawFurnaces.GetData <bool>())
                             {
                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                             }
                             else if (storageContainer.ShortPrefabName.Contains("fridge") && Main.shouldDrawFridges.GetData <bool>())
                             {
                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                             }
                             else if (storageContainer.ShortPrefabName.Contains("crate") && Main.shouldDrawCrates.GetData <bool>())
                             {
                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                             }
                             else if (storageContainer.ShortPrefabName.Contains("repair") && Main.shouldDrawRepairBenches.GetData <bool>())
                             {
                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                             }
                             else if (!storageContainer.ShortPrefabName.Contains("recycler") || !Main.shouldDrawRecyclers.GetData <bool>())
                             {
                                 if (storageContainer.ShortPrefabName.Contains("food") && Main.shouldDrawFoodboxes.GetData <bool>())
                                 {
                                     Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                     Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                 }
                                 else if (storageContainer.ShortPrefabName.Contains("codelocked") && Main.shouldDrawRecyclers.GetData <bool>())
                                 {
                                     Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                     Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                 }
                                 else if (!storageContainer.ShortPrefabName.Contains("large") || !Main.largebox.GetData <bool>())
                                 {
                                     if (!storageContainer.ShortPrefabName.Contains("woodbox") || !Main.woodbox.GetData <bool>())
                                     {
                                         if (!storageContainer.ShortPrefabName.Contains("campfire") || !Main.shouldDrawCampfires.GetData <bool>())
                                         {
                                             if (storageContainer.ShortPrefabName.Contains("lantern") && Main.shouldDrawLightSources.GetData <bool>())
                                             {
                                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                             }
                                             else if (storageContainer.ShortPrefabName.Contains("light") && Main.shouldDrawLightSources.GetData <bool>())
                                             {
                                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                             }
                                             else if (storageContainer.ShortPrefabName.Contains("refinery") && Main.shouldDrawRefineries.GetData <bool>())
                                             {
                                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                             }
                                             else if (storageContainer.ShortPrefabName.Contains("locker") && Main.shouldDrawQuarries.GetData <bool>())
                                             {
                                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                             }
                                             else if (storageContainer.ShortPrefabName.Contains("vendingmachine") && Main.shouldDrawVendingMachines.GetData <bool>())
                                             {
                                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                             }
                                             else if (Main.shouldDrawOthers.GetData <bool>())
                                             {
                                                 int      num3  = 0;
                                                 string[] array = new string[]
                                                 {
                                                     "turret",
                                                     "locker",
                                                     "refinery",
                                                     "light",
                                                     "catcher",
                                                     "codelocked",
                                                     "fuel_storage",
                                                     "fuelstorage",
                                                     "campfire",
                                                     "food",
                                                     "recycler",
                                                     "repair",
                                                     "stash",
                                                     "crate",
                                                     "fridge",
                                                     "furnace",
                                                     "trash",
                                                     "barrel",
                                                     "supply_drop",
                                                     "wood",
                                                     "vendingmachine",
                                                     "guntrap"
                                                 };
                                                 foreach (string value in array)
                                                 {
                                                     if (!storageContainer.ShortPrefabName.Contains(value))
                                                     {
                                                         num3++;
                                                     }
                                                 }
                                                 if (num3 == array.Length)
                                                 {
                                                     Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                                     Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                                 }
                                             }
                                         }
                                         else
                                         {
                                             Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                             Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                         }
                                     }
                                     else
                                     {
                                         Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                         Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                     }
                                 }
                                 else
                                 {
                                     Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                     Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                                 }
                             }
                             else
                             {
                                 Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                                 Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                             }
                         }
                         else
                         {
                             Rendering.DrawString1(new Vector2(vector.x, vector.y - 10f), storageContainer.ShortPrefabName, Color.yellow, true, 10, FontStyle.Bold, 3);
                             Rendering.CornerBox(new Vector2(vector2.x, (float)Screen.height - vector2.y), num2, num2 / 2f, 2f, new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue), false);
                         }
                     }
                 }
             }
         }
     }
     catch (NullReferenceException)
     {
     }
 }