public void MoveCharacter(MoveMenuOption moveOption)
    {
        if (moveOption == MoveMenuOption.forward)
        {
            print("forward");
            player.Move(Camera.main.transform.forward);
            //physicsPlayer.SetMove (physicsPlayer.transform.forward);
        }

        else if (moveOption == MoveMenuOption.backward)
        {
            print("back");
            //physicsPlayer.SetMove (-physicsPlayer.transform.forward);
            player.Move(-Camera.main.transform.forward);
        }

        else if (moveOption == MoveMenuOption.left)
        {
            //physicsPlayer.SetMove (-physicsPlayer.transform.right);
            print("left");
//			physicsPlayer.SetMove (-Camera.main.transform.right);
            player.Rotate(-Vector3.up);
        }

        else if (moveOption == MoveMenuOption.right)
        {
            print("right");
            //physicsPlayer.SetMove (physicsPlayer.transform.right);
            //physicsPlayer.SetMove (Camera.main.transform.right);
            player.Rotate(Vector3.up);
        }
    }