public Rect2d GetOffsetBox(int window_width, int window_height)
        {
            Rect2d result = new Rect2d(Value, window_width, window_height);

            result.TrimNorth(Block.BLOCK_HEIGHT * 2);
            result.TrimEast(Block.BLOCK_WIDTH * 8);
            result.TrimSouth(Block.BLOCK_HEIGHT * 2 + Player.PLAYER_HEIGHT / 2.0);
            result.TrimWest(Block.BLOCK_WIDTH * 8);

            return(result);
        }