void OnTriggerEnter2D(Collider2D other)
    {
        var bulletScript = other.gameObject.GetComponent <BulletScript>();

        if (bulletScript != null && bulletScript.parent != this.gameObject)
        {
            var position = new Vector3(Random.Range(-21, 21), Random.Range(-16, 16), 0);
            this.transform.position = position;
            var message = string.Format("{0}|{1}|p|{2}|{3}|{4}|{5}", heroId, heroName, this.transform.position.x, this.transform.position.y, 0, 0);
            realtimeManager.RealtimeSendMessage(message);
            if (bulletScript.parentName != "noname")
            {
                realtimeManager.UpdateScoreKills(bulletScript.parentName);
            }
        }
    }