void Start()
    {
        if (!File.Exists("config.txt"))
        {
            File.WriteAllText("config.txt", "noname", Encoding.UTF8);
        }

        heroName = File.ReadAllText("config.txt");

        messages        = new Queue <string>();
        enemies         = new Dictionary <int, GameObject>();
        realtimeManager = GetComponent <RealtimeManager>();
        heroId          = hero.GetComponent <HeroControl>().heroId;

        hero.GetComponentInChildren <Text>().text  = heroName;
        hero.GetComponent <HeroControl>().heroName = heroName;

        realtimeManager.RealtimeStart();
    }