public TextureInfo(uint offset) { Flag = Trb.SectFile.ReadUInt32(); FileNameOffset = offset + Trb.SectFile.ReadUInt32(); FileName = ReadHelper.ReadStringFromOffset(Trb.SectFile, FileNameOffset); DdsSize = Trb.SectFile.ReadUInt32(); DdsOffset = offset + Trb.SectFile.ReadUInt32(); RawImage = ReadHelper.ReadFromOffset(Trb.SectFile, DdsSize, DdsOffset); Dds = new DDSImage(RawImage); }