private void ProviderLoop() { WriteHelper.PrintAvaibleCommands(); var choosenCommand = ReadHelper.GetCommandFromUser(); CommandManager <IGameCommand> .GetInstance(System.Reflection.Assembly.GetExecutingAssembly()).Execute(choosenCommand); }
private void ProviderLoop() { WriteHelper.PrintAvaibleCommands(); var choosenCommand = ReadHelper.GetCommandFromUser(); CommandManager <IGameCommand> .GetInstance(System.Reflection.Assembly.GetExecutingAssembly()).Execute(choosenCommand); }