private void GenerateMap()
    {
        Instantiate(TilePrefabs.FloorPrefab, new Vector3(-0.5f, -0.5f, 0), Quaternion.identity);
        string[,] A = ReadCSV.ReadCSVFile(csvFile.text);

        for (int i = 0; i < 32; i++)
        {
            for (int j = 0; j < 32; j++)
            {
                int tile_i_j = (int)Mathf.Floor(float.Parse(A[i, j]));
                switch (tile_i_j)
                {
                case 1:
                    GameObject newWater = Instantiate(TilePrefabs.WaterPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newWater.name = "Water" + i.ToString() + "_" + j.ToString();
                    Map[i][j]     = newWater;
                    break;

                case 2:
                    GameObject newLava = Instantiate(TilePrefabs.LavaPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newLava.name = "Lava" + i.ToString() + "_" + j.ToString();
                    Map[i][j]    = newLava;
                    break;

                case 3:
                    GameObject newWall = Instantiate(TilePrefabs.WallPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newWall.name = "Wall" + i.ToString() + "_" + j.ToString();
                    Map[i][j]    = newWall;
                    break;

                case 7:
                    GameObject newKey = Instantiate(TilePrefabs.KeyPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newKey.name = "Key" + i.ToString() + "_" + j.ToString();
                    Map[i][j]   = newKey;
                    break;

                case 8:
                    if (A[i, j] == "8.1")
                    {
                        GameObject newDoor1 = Instantiate(TilePrefabs.Door1Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor1.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        Map[i][j]     = newDoor1;
                        break;
                    }
                    if (A[i, j] == "8.2")
                    {
                        GameObject newDoor2 = Instantiate(TilePrefabs.Door2Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor2.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        Map[i][j]     = newDoor2;
                        break;
                    }
                    if (A[i, j] == "8.3")
                    {
                        GameObject newDoor3 = Instantiate(TilePrefabs.Door3Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor3.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        Map[i][j]     = newDoor3;
                        break;
                    }
                    if (A[i, j] == "8.4")
                    {
                        GameObject newDoor4 = Instantiate(TilePrefabs.Door4Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor4.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        Map[i][j]     = newDoor4;
                        break;
                    }
                    if (A[i, j] == "8.5")
                    {
                        GameObject newDoor5 = Instantiate(TilePrefabs.Door5Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor5.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        Map[i][j]     = newDoor5;
                        break;
                    }
                    break;

                case 9:
                    GameObject newRisingFloor1 = Instantiate(TilePrefabs.RisingFloor, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newRisingFloor1.name = "newRisingFloor1" + i.ToString() + "_" + j.ToString();
                    newRisingFloor1.GetComponent <RisingFloorScript>().mod = 6;
                    string s = A[i, j].Split("."[0])[1];
                    if (s.Length == 2)
                    {
                        newRisingFloor1.GetComponent <RisingFloorScript>().activeRange = new Vector2Int(s[0] - '0', s[1] - '0');
                    }
                    else
                    {
                        newRisingFloor1.GetComponent <RisingFloorScript>().activeRange = new Vector2Int(s[0] - '0', s[0] - '0');
                    }
                    break;

                case 10:
                    GameObject newRisingFloor2 = Instantiate(TilePrefabs.RisingFloor, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newRisingFloor2.name = "newRisingFloor1" + i.ToString() + "_" + j.ToString();
                    newRisingFloor2.GetComponent <RisingFloorScript>().mod = 3;
                    string ss = A[i, j].Split("."[0])[1];
                    if (ss.Length == 2)
                    {
                        newRisingFloor2.GetComponent <RisingFloorScript>().activeRange = new Vector2Int(ss[0] - '0', ss[1] - '0');
                    }
                    else
                    {
                        newRisingFloor2.GetComponent <RisingFloorScript>().activeRange = new Vector2Int(ss[0] - '0', ss[0] - '0');
                    }
                    break;

                case 11:
                    GameObject newRisingFloor3 = Instantiate(TilePrefabs.RisingFloor, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newRisingFloor3.name = "newRisingFloor1" + i.ToString() + "_" + j.ToString();
                    newRisingFloor3.GetComponent <RisingFloorScript>().mod = 2;
                    string sss = A[i, j].Split("."[0])[1];
                    if (sss.Length == 2)
                    {
                        newRisingFloor3.GetComponent <RisingFloorScript>().activeRange = new Vector2Int(sss[0] - '0', sss[1] - '0');
                    }
                    else
                    {
                        newRisingFloor3.GetComponent <RisingFloorScript>().activeRange = new Vector2Int(sss[0] - '0', sss[0] - '0');
                    }
                    break;

                case 12:
                    GameObject newBlock = Instantiate(TilePrefabs.BlockPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newBlock.name = "Block" + i.ToString() + "_" + j.ToString();
                    Map[i][j]     = newBlock;
                    break;

                case 13:
                    GameObject newAlarm = Instantiate(TilePrefabs.AlarmPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newAlarm.name = "Alarm" + i.ToString() + "_" + j.ToString();
                    Map[i][j]     = newAlarm;
                    break;

                case 14:
                    GameObject newOpenGate = Instantiate(TilePrefabs.GatePrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newOpenGate.name = "Gate" + i.ToString() + "_" + j.ToString();
                    newOpenGate.GetComponent <GateScript>().state = false;

                    Map[i][j] = newOpenGate;
                    break;

                case 15:
                    GameObject newCloseGate = Instantiate(TilePrefabs.GatePrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newCloseGate.name = "Gate" + i.ToString() + "_" + j.ToString();
                    newCloseGate.GetComponent <GateScript>().state = true;
                    Map[i][j] = newCloseGate;
                    break;

                case 16:
                    if (A[i, j] == "16.2")
                    {
                        GameObject newClock = Instantiate(TilePrefabs.ClockPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newClock.name = "Clock" + i.ToString() + "_" + j.ToString();
                        newClock.GetComponent <ClockScript>().maxTime = 2;
                        Map[i][j] = newClock;
                    }
                    else if (A[i, j] == "16.3")
                    {
                        GameObject newClock = Instantiate(TilePrefabs.ClockPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newClock.name = "Clock" + i.ToString() + "_" + j.ToString();
                        newClock.GetComponent <ClockScript>().maxTime = 3;
                        Map[i][j] = newClock;
                    }
                    break;

                case 17:
                    if (A[i, j] == "17.1")
                    {
                        GameObject newEndBat = Instantiate(TilePrefabs.EndBatPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newEndBat.name = "EndBat" + i.ToString() + "_" + j.ToString();
                        endBat         = newEndBat.GetComponent <EndBatScript>();
                        // Map[i][j] = newEndBat;
                    }
                    else if (A[i, j] == "17.2")
                    {
                        GameObject newEndPlant = Instantiate(TilePrefabs.EndPlantPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newEndPlant.name = "EndPlant" + i.ToString() + "_" + j.ToString();
                        endPlant         = newEndPlant.GetComponent <EndPlantScript>();
                        // Map[i][j] = newEndPlant;
                    }
                    else if (A[i, j] == "17.3")
                    {
                        GameObject newEndSlime = Instantiate(TilePrefabs.EndSlimePrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newEndSlime.name = "EndSlime" + i.ToString() + "_" + j.ToString();
                        endSlime         = newEndSlime.GetComponent <EndSlimeScript>();
                        // Map[i][j] = newEndSlime;
                    }
                    break;
                }
            }
        }
    }
Beispiel #2
0
    private void GenerateMap()
    {
        string[,] Map = ReadCSV.ReadCSVFile(csvFile.text);

        for (int i = 0; i < 32; i++)
        {
            for (int j = 0; j < 32; j++)
            {
                int tile_i_j = (int)Mathf.Floor(float.Parse(Map[i, j]));
                switch (tile_i_j)
                {
                case 1:
                    GameObject newWater = Instantiate(TilePrefabs.WaterPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newWater.name = "Water" + i.ToString() + "_" + j.ToString();
                    break;

                case 2:
                    GameObject newLava = Instantiate(TilePrefabs.LavaPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newLava.name = "Lava" + i.ToString() + "_" + j.ToString();
                    break;

                case 3:
                    GameObject newWall = Instantiate(TilePrefabs.WallPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newWall.name = "Wall" + i.ToString() + "_" + j.ToString();
                    break;

                case 7:
                    GameObject newKey = Instantiate(TilePrefabs.KeyPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newKey.name = "Key" + i.ToString() + "_" + j.ToString();
                    break;

                case 8:
                    if (Map[i, j] == "8.1")
                    {
                        GameObject newDoor1 = Instantiate(TilePrefabs.Door1Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor1.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        break;
                    }
                    if (Map[i, j] == "8.2")
                    {
                        GameObject newDoor2 = Instantiate(TilePrefabs.Door2Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor2.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        break;
                    }
                    if (Map[i, j] == "8.3")
                    {
                        GameObject newDoor3 = Instantiate(TilePrefabs.Door3Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor3.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        break;
                    }
                    if (Map[i, j] == "8.4")
                    {
                        GameObject newDoor4 = Instantiate(TilePrefabs.Door4Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor4.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        break;
                    }
                    if (Map[i, j] == "8.5")
                    {
                        GameObject newDoor5 = Instantiate(TilePrefabs.Door5Prefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newDoor5.name = "newDoor1 " + i.ToString() + "_" + j.ToString();
                        break;
                    }
                    break;

                case 12:
                    GameObject newBlock = Instantiate(TilePrefabs.BlockPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newBlock.name = "Block" + i.ToString() + "_" + j.ToString();
                    break;

                case 13:
                    GameObject newAlarm = Instantiate(TilePrefabs.AlarmPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newAlarm.name = "Alarm" + i.ToString() + "_" + j.ToString();
                    break;

                case 14:
                    GameObject newOpenGate = Instantiate(TilePrefabs.GatePrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newOpenGate.name = "Gate" + i.ToString() + "_" + j.ToString();
                    newOpenGate.GetComponent <GateScript>().open = true;
                    break;

                case 15:
                    GameObject newCloseGate = Instantiate(TilePrefabs.GatePrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                    newCloseGate.name = "Gate" + i.ToString() + "_" + j.ToString();
                    newCloseGate.GetComponent <GateScript>().open = false;
                    break;

                case 16:
                    if (Map[i, j] == "16.2")
                    {
                        GameObject newClock = Instantiate(TilePrefabs.ClockPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newClock.name = "Clock" + i.ToString() + "_" + j.ToString();
                        newClock.GetComponent <ClockScript>().maxTime = 2;
                    }
                    else if (Map[i, j] == "16.3")
                    {
                        GameObject newClock = Instantiate(TilePrefabs.ClockPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newClock.name = "Clock" + i.ToString() + "_" + j.ToString();
                        newClock.GetComponent <ClockScript>().maxTime = 3;
                    }
                    break;

                case 17:
                    if (Map[i, j] == "17.1")
                    {
                        GameObject newEndBat = Instantiate(TilePrefabs.EndBatPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newEndBat.name = "EndBat" + i.ToString() + "_" + j.ToString();
                    }
                    else if (Map[i, j] == "17.2")
                    {
                        GameObject newEndPlant = Instantiate(TilePrefabs.EndPlantPrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newEndPlant.name = "EndPlant" + i.ToString() + "_" + j.ToString();
                    }
                    else if (Map[i, j] == "17.3")
                    {
                        GameObject newEndSlime = Instantiate(TilePrefabs.EndSlimePrefab, new Vector3(i, j, transform.position.z), Quaternion.identity);
                        newEndSlime.name = "EndSlime" + i.ToString() + "_" + j.ToString();
                    }
                    break;
                }
            }
        }
    }