Beispiel #1
0
        public override string ToString()
        {
            RdlTagCollection tags = new RdlTagCollection();

            tags.AddRange(this.ToRdl());
            return(tags.ToString());
        }
Beispiel #2
0
        public static MapChunk GetMapChunk(string mapName, int startX, int startY, bool includeActors)
        {
            RdlTagCollection tags   = new RdlTagCollection();
            List <Place>     places = Game.Server.World.Map.GetMap(mapName, startX, startY, Game.Server.World.Map.DefaultWidth, Game.Server.World.Map.DefaultHeight);

            if (places.Count > 0)
            {
                for (int i = 0; i < places.Count; i++)
                {
                    tags.AddRange(places[i].ToRdl());

                    if (includeActors)
                    {
                        // Send down actors in the places as well.
                        foreach (var actor in places[i].Children)
                        {
                            if (actor.ObjectType != ObjectType.Player)
                            {
                                tags.AddRange(actor.ToRdl());
                            }
                        }
                    }
                }
            }
            return(new MapChunk
            {
                MapName = mapName,
                StartX = startX,
                StartY = startY,
                Tags = tags.ToString()
            });
        }
Beispiel #3
0
        public string Process(string data)
        {
            var response = String.Empty;

            var client = Game.Server.ProcessCommands(this, RdlCommandGroup.FromString(data), Guid.NewGuid(), OperationContext.Current.Channel.LocalAddress.ToString());

            if (client != null)
            {
                var    tags = new RdlTagCollection();
                RdlTag tag;
                while (client.Context.Read(out tag))
                {
                    tags.Add(tag);
                }
                response = tags.ToString();
            }

            return(response);
        }