Beispiel #1
0
        private void ProcessSkillGroups(RdlTagCollection tags)
        {
            List <RdlActor>    groups = tags.GetTags <RdlActor>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.ACTOR.ToString());
            List <RdlProperty> skills = tags.GetTags <RdlProperty>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.PROP.ToString());

            if (groups.Count > 0)
            {
                Game.SkillGroups.Clear();
                foreach (var group in groups)
                {
                    List <Skill> list = new List <Skill>();
                    foreach (var skill in skills.Where(s => s.ID == group.ID))
                    {
                        list.Add(new Skill {
                            Name = skill.Name, Value = Convert.ToInt32(skill.Value)
                        });
                    }
                    Game.SkillGroups.Add(group.Name, list);
                }
                if (_hasRequiredQuota && StorageManager.RequiresFileUpdate(FileNames.SkillGroups))
                {
                    RdlTagCollection groupTags = new RdlTagCollection();
                    groupTags.AddRange(groups.ToTagCollection());
                    groupTags.AddRange(skills.ToTagCollection());
                    StorageManager.WriteTags(FileNames.SkillGroups, groupTags);
                }
            }
        }
Beispiel #2
0
        private void ProcessFileUpdates(RdlTagCollection tags)
        {
            var updates = tags.GetTags <RdlTag>("FILEUPDATE", "FILEUPDATE");

            if (updates != null && updates.Count > 0)
            {
                StorageManager.LoadFileUpdatesFromServer(updates);
            }
        }
Beispiel #3
0
        private static void ProcessSkillGroups(RdlTagCollection tags)
        {
            List <RdlActor>    groups = tags.GetTags <RdlActor>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.ACTOR.ToString());
            List <RdlProperty> skills = tags.GetTags <RdlProperty>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.PROP.ToString());

            if (groups.Count > 0)
            {
                Game.SkillGroups.Clear();
                foreach (var group in groups)
                {
                    List <Skill> list = new List <Skill>();
                    foreach (var skill in skills.Where(s => s.ID == group.ID))
                    {
                        list.Add(new Skill {
                            Name = skill.Name, Value = Convert.ToInt32(skill.Value)
                        });
                    }
                    Game.SkillGroups.Add(group.Name, list);
                }
            }
        }
Beispiel #4
0
        private void ProcessTags(RdlTagCollection tags)
        {
            var tag = tags.GetTags <RdlTag>("ISONLINE", "ISONLINE");

            if (tag.Count > 0)
            {
                if (_timer != null)
                {
                    _timer.Dispose();
                }
                ScreenManager.SetScreen(new HomeScreen());
            }
        }
Beispiel #5
0
        private static void ProcessSkills(RdlTagCollection tags)
        {
            List <RdlSkill> skills = tags.GetTags <RdlSkill>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.SKILL.ToString());

            if (skills.Count > 0)
            {
                Game.Skills.Clear();
                foreach (var item in skills)
                {
                    Game.Skills.Add(new Skill {
                        Name = item.Name, Description = item.Description, Value = item.Value, GroupName = item.GroupName
                    });
                }
            }
        }
Beispiel #6
0
        public static void LoadFileUpdatesFromServer(List <RdlTag> serverTags)
        {
            // Load the files updates from disk.
            RdlTagCollection localTagCollection = ReadTags(FileUpdateFileName);
            var localTags = localTagCollection.GetTags <RdlTag>("FILEUPDATE", "FILEUPDATE");

            FileUpdates.Clear();
            foreach (var serverTag in serverTags)
            {
                bool   requiresUpdate = true;
                string fileName       = serverTag.GetArg <string>(0);
                // Loop through all of the server tags, attempt to find a matching local tag by file name.
                var matchingLocalTag = localTags.Where(t => t.GetArg <string>(0) == fileName).FirstOrDefault();
                if (matchingLocalTag != null)
                {
                    // If a matching local tags exists compare the dates, if they don't match this file requires an update.
                    DateTime localDt  = new DateTime(matchingLocalTag.GetArg <long>(1));
                    DateTime serverDt = new DateTime(serverTag.GetArg <long>(1));
                    if (localDt.CompareTo(serverDt) == 0)
                    {
                        requiresUpdate = false;
                        if (!FileExists(RootDirectory, fileName))
                        {
                            if (!FileExists(GetPath(MapsDirectory), fileName))
                            {
                                if (!FileExists(GetPath(UserDirectory), fileName))
                                {
                                    // Could not find any version or form of the file.
                                    requiresUpdate = true;
                                }
                            }
                        }
                    }
                }

                if (FileUpdates.ContainsKey(fileName))
                {
                    FileUpdates[fileName] = requiresUpdate;
                }
                else
                {
                    FileUpdates.Add(fileName, requiresUpdate);
                }
            }

            // Write the values from the server to disk.
            WriteTags(FileUpdateFileName, serverTags.ToTagCollection());
        }
        private void ProcessCheckNameResponse(RdlTagCollection tags)
        {
            RdlCommandResponse response = tags.GetTags <RdlCommandResponse>(RdlTagName.RESP.ToString(), "CHECKNAME").FirstOrDefault();

            if (response != null)
            {
                this.IsNameAvailable = response.Result;
                this.NameCheckComplete(new NameCheckEventArgs {
                    IsAvailable = response.Result, Message = response.Message
                });
            }
            //else
            //{
            //    this.IsNameAvailable = false;
            //    this.NameCheckComplete(new NameCheckEventArgs { IsAvailable = false, Message = "Name check failed, please try again." });
            //}
            this.Cursor = Cursors.Arrow;
        }
Beispiel #8
0
        private void ProcessSkills(RdlTagCollection tags)
        {
            List <RdlSkill> skills = tags.GetTags <RdlSkill>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.SKILL.ToString());

            if (skills.Count > 0)
            {
                Game.Skills.Clear();
                foreach (var item in skills)
                {
                    Game.Skills.Add(new Skill {
                        Name = item.Name, Description = item.Description, Value = item.Value, GroupName = item.GroupName
                    });
                }
                if (_hasRequiredQuota && StorageManager.RequiresFileUpdate(FileNames.Skills))
                {
                    StorageManager.WriteTags(FileNames.Skills, skills.ToTagCollection());
                }
            }
        }
Beispiel #9
0
        private void ProcessCreateCharacterResponse(RdlTagCollection tags)
        {
            diagCreateCharacter.Close();
            RdlCommandResponse response = tags.GetTags <RdlCommandResponse>(RdlTagName.RESP.ToString(), "CREATECHARACTER").FirstOrDefault();

            if (response != null)
            {
                if (response.Result)
                {
                    // Successful character creation, reload the home screen.
                    ScreenManager.SetScreen(new HomeScreen());
                }
                else
                {
                    MessageBox.Show(String.Format("Character creation failed for the following reason:\n{0}", response.Message), "Character Creation Failed", MessageBoxButton.OK);
                }
            }
            else
            {
                MessageBox.Show("Character creation failed do to a network error. Please try again.", "Character Creation Failed", MessageBoxButton.OK);
            }
        }
Beispiel #10
0
        private void ProcessResetCharacterResponse(RdlTagCollection tags)
        {
            diagAlert.Close();
            RdlCommandResponse response = tags.GetTags <RdlCommandResponse>(RdlTagName.RESP.ToString(), "RESETCHARACTER").FirstOrDefault();

            if (response != null)
            {
                if (response.Result)
                {
                    // Successful character reset, reload the home screen.
                    this.Completed(this, EventArgs.Empty);
                    ScreenManager.SetScreen(new Perenthia.Screens.HomeScreen());
                }
                else
                {
                    MessageBox.Show(String.Format("Character reset failed for the following reason:\n{0}", response.Message), "Character Reset Failed", MessageBoxButton.OK);
                }
            }
            else
            {
                MessageBox.Show("Character reset failed do to a network error. Please try again.", "Character Reset Failed", MessageBoxButton.OK);
            }
            this.Close();
        }
Beispiel #11
0
        private void ProcessRaces(RdlTagCollection tags)
        {
            List <RdlRace> races = tags.GetTags <RdlRace>(RdlTagName.OBJ.ToString(), RdlObjectTypeName.RACE.ToString());

            if (races.Count > 0)
            {
                Game.Races.Clear();
                RdlTagCollection raceTags = new RdlTagCollection();
                foreach (var item in races)
                {
                    raceTags.Add(item);
                    Race race = new Race
                    {
                        Name        = item.Name,
                        Description = item.Description,
                    };
                    RdlProperty prop = tags.GetProperty(item.ID, "Attr_Strength");
                    if (prop != null)
                    {
                        race.Strength = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }
                    prop = tags.GetProperty(item.ID, "Attr_Dexterity");
                    if (prop != null)
                    {
                        race.Dexterity = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }
                    prop = tags.GetProperty(item.ID, "Attr_Stamina");
                    if (prop != null)
                    {
                        race.Stamina = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }
                    prop = tags.GetProperty(item.ID, "Attr_Beauty");
                    if (prop != null)
                    {
                        race.Beauty = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }
                    prop = tags.GetProperty(item.ID, "Attr_Intelligence");
                    if (prop != null)
                    {
                        race.Intelligence = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }
                    prop = tags.GetProperty(item.ID, "Attr_Perception");
                    if (prop != null)
                    {
                        race.Perception = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }
                    prop = tags.GetProperty(item.ID, "Attr_Endurance");
                    if (prop != null)
                    {
                        race.Endurance = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }
                    prop = tags.GetProperty(item.ID, "Attr_Affinity");
                    if (prop != null)
                    {
                        race.Affinity = Convert.ToInt32(prop.Value);
                        raceTags.Add(prop);
                    }

                    Game.Races.Add(item.Name, race);
                }
                if (_hasRequiredQuota && StorageManager.RequiresFileUpdate(FileNames.Races))
                {
                    StorageManager.WriteTags(FileNames.Races, raceTags);
                }
            }
        }