public async void GetRankRoles(Discord.Server server, Discord.User discorduser) { SettingsRepo settingsRepo = new SettingsRepo(new SettingsContext()); if (settingsRepo.RankByAccount (server.Id) == true) { Summoner summoner = null; try { DataLibary.Models.User user = new UserRepo(new UserContext()).GetUserByDiscord(discorduser.Id); summoner = new SummonerAPI().GetSummoner( new SummonerRepo(new SummonerContext()).GetSummonerByUserId(user), ToolKit.LeagueAndDatabase.GetRegionFromDatabaseId( new RegionRepo(new RegionContext()).GetRegionId(user) )); } catch { } //summoner will be null when the item does not excist within the database. //This is only done so there will be a proper returnmessage send to the user. if (summoner != null) { if (settingsRepo.RankCommandType(server.Id) == CommandType.Basic) { string rank = ""; try { rank = new RankAPI().GetRankingHarder(summoner, Queue.RankedSolo5x5) .ToLower(); } catch { rank = new RankAPI().GetRankingSimple(summoner, Queue.RankedSolo5x5); } try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank.ToLower(), server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } else if (settingsRepo.RankCommandType(server.Id) == CommandType.Division) { string rank = ""; try { rank = new RankAPI().GetRankingHarder(summoner, Queue.RankedSolo5x5) .ToLower(); } catch { } try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } else if (settingsRepo.RankCommandType(server.Id) == CommandType.PerQueue) { //Each of these can fail when someone does not have this rank, therefore this isn't in one big Try because it could fail halfway. try { string rank = "Solo " + new RankAPI().GetRankingSimple(summoner, Queue.RankedSolo5x5); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(discorduser.Name + " doesn't have a soloq rank"); } try { string rank = "Flex " + new RankAPI().GetRankingSimple(summoner, Queue.RankedFlexSR); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(discorduser.Name + " doesn't have a flex rank"); } try { string rank = "3v3 " + new RankAPI().GetRankingSimple(summoner, Queue.RankedFlexTT); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(discorduser.Name + " doesn't have a 3v3 rank"); } } } } }
public async void GetRoles(Discord.Server server, Discord.User discorduser) { SettingsRepo settingsRepo = new SettingsRepo(new SettingsContext()); Summoner summoner = null; try { DataLibary.Models.User user = new UserRepo(new UserContext()).GetUserByDiscord(discorduser.Id); summoner = new SummonerAPI().GetSummoner( new SummonerRepo(new SummonerContext()).GetSummonerByUserId(user), ToolKit.LeagueAndDatabase.GetRegionFromDatabaseId( new RegionRepo(new RegionContext()).GetRegionId(user) )); } catch { } if (settingsRepo.RankByAccount(server.Id) == true) { //summoner will be null when the item does not excist within the database. //This is only done so there will be a proper returnmessage send to the user. if (summoner != null) { if (settingsRepo.RankCommandType(server.Id) == CommandType.Basic) { try { string rank = new RankAPI().GetRankingSimple(summoner, Queue.RankedSolo5x5); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank.ToLower(), server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { } } else if (settingsRepo.RankCommandType(server.Id) == CommandType.Division) { try { string rank = new RankAPI().GetRankingHarder(summoner, Queue.RankedSolo5x5) .ToLower(); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { } } else if (settingsRepo.RankCommandType(server.Id) == CommandType.PerQueue) { //Each of these can fail when someone does not have this rank, therefore this isn't in one big Try because it could fail halfway. try { string rank = "Solo " + new RankAPI().GetRankingSimple(summoner, Queue.RankedSolo5x5); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(discorduser.Name + "doesn't have a soloq rank"); } try { string rank = "Flex " + new RankAPI().GetRankingSimple(summoner, Queue.RankedFlexSR); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(discorduser.Name + "doesn't have a flex rank"); } try { string rank = "3v3 " + new RankAPI().GetRankingSimple(summoner, Queue.RankedFlexTT); try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(rank, server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(discorduser.Name + "doesn't have a 3v3 rank"); } } } } if (settingsRepo.RegionByAccount(server.Id) && summoner != null) { //summoner will be null when the item does not excist within the database. //This is only done so there will be a proper returnmessage send to the user. foreach (string region in new RegionRepo(new RegionContext()).GetAllRegions()) { if (region.ToLower() == summoner.Region.ToString().ToLower()) { try { await discorduser.AddRoles( server.GetRole(settingsRepo.GetOverride(region.ToLower(), server.Id))); } catch { await discorduser.AddRoles(server.FindRoles(region, false).First()); } } } } if (settingsRepo.RoleByAccount(server.Id) && summoner != null) { List <string> filter = new List <string>(); if (settingsRepo.RoleCommandType(server.Id) == CommandType.Basic) { filter = DataLibary.Models.Roles.NormalRoles(); } else if (settingsRepo.RoleCommandType(server.Id) == CommandType.Main) { filter = DataLibary.Models.Roles.MainRoles(); } else if (settingsRepo.RoleCommandType(server.Id) == CommandType.Mains) { filter = DataLibary.Models.Roles.MainsRoles(); } try { string mainrole = new RoleAPI().GetRole(summoner); foreach (string role in filter) { if (role.Contains(mainrole)) { try { ulong id = settingsRepo.GetOverride(role.ToLower(), server.Id); await discorduser.AddRoles(server.GetRole(id)); } catch { await discorduser.AddRoles(server.FindRoles(role, false).First()); } } } } catch { Console.WriteLine("Error in roles"); } } if (settingsRepo.MasteryPointsByAccount(server.Id) && summoner != null) { int points = new MasteryAPI().GetPoints(summoner, new ChampionAPI().GetChampion(settingsRepo.GetChampionId(server.Id), RiotSharp.Region.eune)); Discord.Role r = server.GetRole(settingsRepo.GetRoleByPoints(server.Id, points)); await discorduser.AddRoles(r); } }
public void GetRank() { commands.CreateCommand("Rank") .Parameter("rank", ParameterType.Unparsed) .Do(async(e) => { string returnstring = "error"; if (new ServerRepo(new ServerContext()).IsServerVerified(e.Server.Id)) { try { new RoleManagementTrigger(BotUser, commands).OverrideDeletion(e.Server); } catch { } SettingsRepo settingsRepo = (new SettingsRepo(new SettingsContext())); if (e.GetArg("rank").Split(' ').First() == "delete" || e.GetArg("rank").Split(' ').First() == "remove") { foreach (string region in Ranks.BasicRanks()) { if (region.ToLower() == e.GetArg("rank") .Substring(e.GetArg("rank").IndexOf(" ") + 1, e.GetArg("rank").Length - e.GetArg("rank").IndexOf(" ") - 1) .ToLower()) { try { ulong id = settingsRepo.GetOverride(region.ToLower(), e.Server.Id); await e.User.RemoveRoles(e.Server.GetRole(id), e.Server.FindRoles(region.ToLower(), false).First()); returnstring = Eng_Default.RoleHasBeenRemoved(region); } catch { } } } foreach (string region in Ranks.QueueRanks()) { if (region.ToLower() == e.GetArg("rank") .Substring(e.GetArg("rank").IndexOf(" ") + 1, e.GetArg("rank").Length - e.GetArg("rank").IndexOf(" ") - 1) .ToLower()) { try { ulong id = settingsRepo.GetOverride(region.ToLower(), e.Server.Id); await e.User.RemoveRoles(e.Server.GetRole(id), e.Server.FindRoles(region.ToLower(), false).First()); returnstring = Eng_Default.RoleHasBeenRemoved(region); } catch { } } } foreach (string region in Ranks.DivisionRanks()) { if (region.ToLower() == e.GetArg("rank") .Substring(e.GetArg("rank").IndexOf(" ") + 1, e.GetArg("rank").Length - e.GetArg("rank").IndexOf(" ") - 1) .ToLower()) { try { ulong id = settingsRepo.GetOverride(region.ToLower(), e.Server.Id); await e.User.RemoveRoles(e.Server.GetRole(id), e.Server.FindRoles(region.ToLower(), false).First()); returnstring = Eng_Default.RoleHasBeenRemoved(region); } catch { } } } try { foreach (string role in settingsRepo.GetAllOverrides(e.Server.Id)) { var replacement = e.Server.GetRole(Convert.ToUInt64(role.Split(':').Last())); if ( e.GetArg("rank") .Substring(e.GetArg("rank").IndexOf(" ") + 1, e.GetArg("rank").Length - e.GetArg("rank").IndexOf(" ") - 1) .ToLower() == replacement.Name.ToLower()) { await e.User.RemoveRoles(replacement); returnstring = Eng_Default.RoleHasBeenRemoved(role); } } } catch { } } else if (e.GetArg("rank").ToLower() == "list") { if (settingsRepo.RankByAccount(e.Server.Id) == true || settingsRepo.RankByParameter(e.Server.Id) == true) { returnstring = "Assignable roles on this server:"; if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.Basic) { foreach (string r in Ranks.BasicRanks()) { returnstring += "\n- " + r; } } else if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.PerQueue) { foreach (string r in Ranks.QueueRanks()) { returnstring += "\n- " + r; } } else if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.Division) { foreach (string r in Ranks.BasicRanks()) { returnstring += "\n- " + r + " V to I"; } } } else { returnstring = Eng_Default.ServerDoesNotAllow(); } } else if (e.GetArg("rank") == "?" || e.GetArg("rank").ToLower() == "help") { returnstring = "Use the base command -rank to get a rank assigned as your role."; if (settingsRepo.RankByAccount(e.Server.Id) == true) { returnstring += "\nYou can use *-Rank* to get your ranks based on bound league of legends account."; } if (settingsRepo.RankByParameter(e.Server.Id) == true) { returnstring += "\nYou can use *-Rank <League rank>* to get a role based on your input"; returnstring += "\nRoles you can get on this server are:"; if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.Basic) { foreach (string r in Ranks.BasicRanks()) { returnstring += "\n- " + r; } } else if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.PerQueue) { foreach (string r in Ranks.QueueRanks()) { returnstring += "\n- " + r; } } else if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.Division) { foreach (string r in Ranks.BasicRanks()) { returnstring += "\n- " + r + " V to I"; } } } } else { if (e.GetArg("rank") == "") { //Checks if gettings ranks by account is disabled (Unsure why someone would disable this but hey ¯\_(ツ)_/¯ someone might want so) if (settingsRepo.RankByAccount(e.Server.Id) == true) { Summoner summoner = null; try { DataLibary.Models.User user = new UserRepo(new UserContext()).GetUserByDiscord(e.User.Id); summoner = new SummonerAPI().GetSummoner( new SummonerRepo(new SummonerContext()).GetSummonerByUserId(user), ToolKit.LeagueAndDatabase.GetRegionFromDatabaseId( new RegionRepo(new RegionContext()).GetRegionId(user) )); } catch { returnstring = Eng_Default.RegisterAccount(); } //summoner will be null when the item does not excist within the database. //This is only done so there will be a proper returnmessage send to the user. if (summoner != null) { if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.Basic) { string rank = new RankAPI().GetRankingSimple(summoner, Queue.RankedSolo5x5); try { await e.User.AddRoles( e.Server.GetRole(settingsRepo.GetOverride(rank.ToLower(), e.Server.Id))); } catch { await e.User.AddRoles(e.Server.FindRoles(rank, false).First()); } returnstring = Eng_Default.RoleHasBeenGiven(rank); } else if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.Division) { string rank = new RankAPI().GetRankingHarder(summoner, Queue.RankedSolo5x5) .ToLower(); try { await e.User.AddRoles( e.Server.GetRole(settingsRepo.GetOverride(rank, e.Server.Id))); } catch { await e.User.AddRoles(e.Server.FindRoles(rank, false).First()); } returnstring = Eng_Default.RoleHasBeenGiven(rank); } else if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.PerQueue) { //Each of these can fail when someone does not have this rank, therefore this isn't in one big Try because it could fail halfway. try { string rank = "Solo " + new RankAPI().GetRankingSimple(summoner, Queue.RankedSolo5x5); try { await e.User.AddRoles( e.Server.GetRole(settingsRepo.GetOverride(rank, e.Server.Id))); } catch { await e.User.AddRoles(e.Server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(e.User.Name + "doesn't have a soloq rank"); } try { string rank = "Flex " + new RankAPI().GetRankingSimple(summoner, Queue.RankedFlexSR); try { await e.User.AddRoles( e.Server.GetRole(settingsRepo.GetOverride(rank, e.Server.Id))); } catch { await e.User.AddRoles(e.Server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(e.User.Name + "doesn't have a flex rank"); } try { string rank = "3v3 " + new RankAPI().GetRankingSimple(summoner, Queue.RankedFlexTT); try { await e.User.AddRoles( e.Server.GetRole(settingsRepo.GetOverride(rank, e.Server.Id))); } catch { await e.User.AddRoles(e.Server.FindRoles(rank, false).First()); } } catch { Console.WriteLine(e.User.Name + "doesn't have a 3v3 rank"); } returnstring = Eng_Default.RolesHaveBeenGiven(); } } } else { returnstring = Eng_Default.ServerDoesNotAllow(); } } else { //Check settings and give ranks according to the parameter if (settingsRepo.RankByParameter(e.Server.Id) == true) { bool found = false; List <string> filter = new List <string>(); if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.Basic) { filter = Ranks.BasicRanks(); } else if (settingsRepo.RankCommandType(e.Server.Id) == CommandType.PerQueue) { filter = Ranks.QueueRanks(); } foreach (string rank in filter) { if (e.GetArg("rank").ToLower() == rank.ToLower()) { try { Discord.Role r = e.Server.GetRole(settingsRepo.GetOverride(rank, e.Server.Id)); if (!settingsRepo.IsRoleDisabled(r.Name.ToLower(), e.Server.Id)) { await e.User.AddRoles(r); returnstring = Eng_Default.RoleHasBeenGiven(r.Name); } else { returnstring = Eng_Default.RoleHasBeenDisabled(); } } catch { Discord.Role r = e.Server.FindRoles(rank, false).First(); if (!settingsRepo.IsRoleDisabled(r.Name.ToLower(), e.Server.Id)) { await e.User.AddRoles(r); returnstring = Eng_Default.RoleHasBeenGiven(r.Name); } else { returnstring = Eng_Default.RoleHasBeenDisabled(); } } found = true; } } if (found == false) { returnstring = Eng_Default.RoleNotFound(e.GetArg("rank")); } } else { returnstring = Eng_Default.ServerDoesNotAllow(); } } } } else { returnstring = Eng_Default.ServerIsNotVerified(); } await e.Channel.SendMessage(returnstring); }); }
public string GetInfoShort(Summoner summoner) { StaticRiotApi staticApi = StaticRiotApi.GetInstance(Keys.Keys.riotKey); string returnstring = ""; returnstring += "**" + summoner.Name + ": **"; returnstring += "\n**Region:** " + summoner.Region.ToString().ToUpper(); returnstring += "\n**Level:** " + summoner.Level.ToString(); if (summoner.Level == 30) { RankAPI rankApi = new RankAPI(); try { returnstring += "\n**Rankings: **"; if (rankApi.GetRankingHarder(summoner, Queue.RankedSolo5x5) != null) { returnstring += "\nSolo: " + rankApi.GetRankingHarder(summoner, Queue.RankedSolo5x5); } if (rankApi.GetRankingHarder(summoner, Queue.RankedFlexSR) != null) { returnstring += "\nFlex: " + rankApi.GetRankingHarder(summoner, Queue.RankedFlexSR); } if (rankApi.GetRankingHarder(summoner, Queue.RankedFlexTT) != null) { returnstring += "\n3v3: " + rankApi.GetRankingHarder(summoner, Queue.RankedFlexTT); } } catch { } } try { int gamesplayed = new RoleAPI().GetGamesPlayed(summoner); if (gamesplayed != 0) { returnstring += "**\nTotal Solo Games Played:** " + gamesplayed + " games"; } var champList = new ChampionAPI().Get5MainChampions(summoner); returnstring += "**\nMain ranked champions:**"; foreach (var champ in champList) { returnstring += "\n" + champ.Name + ": " + champ.Count + " games."; } } catch { } try { var masteryList = new MasteryAPI().GetChampionMasterys(summoner); masteryList = masteryList.OrderBy(c => c.ChampionLevel).ThenBy(c => c.ChampionPoints).ToList(); masteryList.Reverse(); int champions = 3; if (masteryList.Count < 3) { champions = masteryList.Count; } returnstring += "\n**Highest mastery:** "; for (int i = 0; i < champions; i++) { returnstring += "\n" + staticApi.GetChampion(RiotSharp.Region.br, (Convert.ToInt32((masteryList[i].ChampionId)))).Name + ": Level " + masteryList[i].ChampionLevel.ToString() + ", " + masteryList[i].ChampionPoints.ToString() + " Points"; } } catch { } return(returnstring); }