Beispiel #1
0
    public Vector3 spawnPointInsideOfBoundsForEnemySpec(EnemySpec spec)
    {
        var      targetSpawnPointCollection = spec.underwater ? SpawnPointsUnderWater : SpawnPointsAir;
        Collider spawnPointArea             = null;

        //find the corner that is tagged with the same enum as the group
        foreach (var collection in targetSpawnPointCollection)
        {
            foreach (Transform spawnPointTransform in collection.transform)
            {
                var spawnPoint = spawnPointTransform.gameObject;
                var spawnTag   = spawnPoint.GetComponent <EnemySpawnAreaTag>();
                if (spawnTag == null)
                {
                    Debug.LogError(spawnPoint.name + " does not ahave a spawntag!");
                    continue;
                }
                var corner = spawnTag.Corner;
                if (corner == spec.spawnCorner)
                {
                    spawnPointArea = spawnPoint.GetComponent <EnemySpawnAreaTag>().GetComponent <Collider>();
                }
            }
        }

        //null ref means that the air or watter pool wasn't taged with one of the enemy spawn area tags
        return(RandomEx.InsideBounds(spawnPointArea.bounds));
    }