Beispiel #1
0
    void SelectRandomEvent()
    {
        rand = gameObject.GetComponent <RandomEvents>();
        int rollDice = Random.Range(1, 11);

        Debug.Log(rollDice);
        if (rollDice == 1)
        {
            rand.EventOneSetup();
        }
        else if (rollDice == 2)
        {
            rand.EventTwoSetup();
        }
        else if (rollDice == 3)
        {
            rand.EventThreeSetup();
        }
        else if (rollDice == 4)
        {
            rand.EventFourSetup();
        }
        else if (rollDice == 5)
        {
            rand.EventFiveSetup();
        }
        else if (rollDice == 6)
        {
            rand.EventSixSetup();
        }
        else if (rollDice == 7)
        {
            rand.EventSevenSetup();
        }
        else if (rollDice == 8)
        {
            rand.EventEightSetup();
        }
        else if (rollDice == 9)
        {
            rand.EventNineSetup();
        }
        else if (rollDice == 10)
        {
            rand.EventTenSetup();
        }
    }