Beispiel #1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            Input.LoadInput();
            Globals.content = new ContentManager(Services, "Content");
            Globals.LoadContent(GraphicsDevice);
            Level.LoadContent();
            Cell.CreateGrid(new Point(-2048, -2048), 400, 400);
            Rail.LoadContent();
            Globals.level = new Level(Cell.GetCell(new Vector2(100, Globals.gameHeight - Cell.cellHeight)), Cell.GetCell(new Vector2(Globals.gameWidth - Cell.cellWidth, 200)), 1, 0, -1, 0, 50, 10, 10, new List <Rail>(), new List <Obstacle>(), new List <Bump>(), new List <Portal>(), new List <Cell>());
            Globals.level.SpawnMapRails();
            GUI.LoadGUI(Content);

            editor = new Editor();
        }