Beispiel #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "finish" && other.name == "END")
     {
         playerRail.ChangeFinish();
         //SceneManager.LoadScene("HighScorePrototype");
     }
     if (other.tag == "finish" && other.name != "END")
     {
         SceneManager.LoadScene(4);
     }
 }