private void Start() { portInput.text = "3000"; mainThreadQueue = new Queue <string>(); //localRemoteController = playerTransform.gameObject.GetComponentInChildren<RemoteController>(); raycastWeapons = playerTransform.gameObject.GetComponent <NetworkWeaponManager>(); playerMovement = playerTransform.GetComponent <PlayerMovement>(); playerHealth = playerTransform.GetComponent <PlayerHealth>(); networkInstantiate = GetComponent <NetworkInstantiate>(); ragdollSpawner = GetComponent <RagdollSpawner>(); //localRemoteController.enabled = false; playerMovement.enabled = true; if (raycastWeapons != null) { raycastWeapons.enabled = true; } }
private void Awake() { ragdollSpawner = GetComponent <RagdollSpawner>(); gunListener = GetComponent <GunManager>(); }
private void Awake() { ragdollSpawner = GetComponent <RagdollSpawner>(); }