private void CheckRaceState(RaceManager.RaceState state) { // Transition to main UI overlay if starting. if (state == RaceManager.RaceState.STARTING) { PerformTransitionWithIdentifier("GameStarting"); } }
public void OnRaceStateChanged(RaceManager.RaceState raceState) { // Check if game has finished. if (raceState == RaceManager.RaceState.FINISHED) { // Transition to ending game scene. PerformTransitionWithIdentifier("GameEnd"); } }
public void OnRaceStateChanged(RaceManager.RaceState raceState) { CheckRaceState(raceState); }