Beispiel #1
0
 /// <summary>
 /// Sets the reference colors for the lesser demon's parts if they haven't been set already
 /// </summary>
 private void GetReferenceColors()
 {
     LesserDemonSkin  = RGBHSBRangeFactory.LesserDemonSkin();
     LesserDemonHorn  = RGBHSBRangeFactory.LesserDemonHorn();
     RuneMedHelm      = RGBHSBRangeFactory.RuneMedHelm();
     MithrilArmor     = RGBHSBRangeFactory.MithrilArmor();
     ChaosRune        = RGBHSBRangeFactory.ChaosRuneOrange();
     DeathRune        = RGBHSBRangeFactory.DeathRuneWhite();
     MouseoverTextNPC = RGBHSBRangeFactory.MouseoverTextNPC();
 }
Beispiel #2
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 public ButlerSawmill(RunParams startParams) : base(startParams)
 {
     InventoryCashSlot    = new Point(2, 0);
     InventoryLawRuneSlot = new Point(1, 0);
     InventoryLogSlot     = new Point(0, 0);
     FirstLogSlot         = new Point(3, 0);
     BankCashSlot         = new Point(7, 0);
     BankLawRuneSlot      = new Point(6, 0);
     BankLogSlot          = new Point(5, 0);
     BankPlankSlot        = new Point(4, 0);
     YellowMouseOverText  = RGBHSBRangeFactory.MouseoverTextNPC();
 }
Beispiel #3
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 /// <summary>
 /// Mouses over an alleged NPC. Left-clicks if the NPC text appears.
 /// </summary>
 /// <param name="ObjectsToCheck">alleged NPC</param
 /// <param name="click">set to false to skip clicking on the NPC</param>
 /// <param name="randomization">maximum number of pixels from the center of the blob that it is safe to click</param>
 /// <returns>true if a matching NPC is found and clicked on</returns>
 internal bool MouseOverNPC(Blob npc, bool click = true, int randomization = 5, int maxWait = 1000)
 {
     return(MouseOver(npc.Center, RGBHSBRangeFactory.MouseoverTextNPC(), click, randomization, maxWait));
 }