Beispiel #1
0
        /// <summary>
        /// Creates the package that contains the description of the isometric tiles of the given map.
        /// </summary>
        /// <param name="map">Reference to the map.</param>
        /// <returns>The data package that contains the description of the isometric tiles of the given map.</returns>
        private RCPackage CreateIsoTileListPackage(IMapAccess map)
        {
            RCPackage isotileList = RCPackage.CreateCustomDataPackage(MapFileFormat.ISOTILE_LIST);

            /// Create the terrain type index table.
            List <string> terrainTypeList = new List <string>();
            Dictionary <ITerrainType, int> terrainTypeIndexTable = new Dictionary <ITerrainType, int>();
            int terrainTypeIndex = 0;

            foreach (ITerrainType terrainType in map.Tileset.TerrainTypes)
            {
                terrainTypeList.Add(terrainType.Name);
                terrainTypeIndexTable.Add(terrainType, terrainTypeIndex);
                terrainTypeIndex++;
            }
            isotileList.WriteStringArray(0, terrainTypeList.ToArray());

            /// Create the packages of the isometric tiles.
            RCSet <IIsoTile> processedIsoTiles = new RCSet <IIsoTile>();
            List <RCPackage> isotilePackages   = new List <RCPackage>();
            int isotileInfoLength = 0;

            for (int row = 0; row < map.Size.Y; row++)
            {
                for (int column = 0; column < map.Size.X; column++)
                {
                    IIsoTile currIsoTile = map.GetQuadTile(new RCIntVector(column, row)).PrimaryIsoTile;
                    if (!processedIsoTiles.Contains(currIsoTile))
                    {
                        RCPackage isotilePackage = RCPackage.CreateCustomDataPackage(MapFileFormat.ISOTILE);
                        isotilePackage.WriteShort(0, (short)column);
                        isotilePackage.WriteShort(1, (short)row);
                        isotilePackage.WriteByte(2, (byte)terrainTypeIndexTable[currIsoTile.Type.TerrainA]);
                        isotilePackage.WriteByte(3, currIsoTile.Type.TerrainB != null ?
                                                 (byte)terrainTypeIndexTable[currIsoTile.Type.TerrainB] :
                                                 (byte)0);
                        isotilePackage.WriteByte(4, (byte)currIsoTile.Type.Combination);
                        isotilePackage.WriteByte(5, (byte)currIsoTile.VariantIdx);

                        isotilePackages.Add(isotilePackage);
                        processedIsoTiles.Add(currIsoTile);
                        isotileInfoLength += isotilePackage.PackageLength;
                    }
                }
            }

            /// Write the isometric tile packages into the final package
            byte[] isotileInfoBytes = new byte[isotileInfoLength];
            int    offset           = 0;

            foreach (RCPackage isotilePackage in isotilePackages)
            {
                offset += isotilePackage.WritePackageToBuffer(isotileInfoBytes, offset);
            }

            isotileList.WriteByteArray(1, isotileInfoBytes);
            return(isotileList);
        }
Beispiel #2
0
        /// <see cref="ITrace.WriteLine"/>
        public void WriteException(Exception ex, bool isFatal)
        {
            if (ex == null)
            {
                throw new ArgumentNullException("ex");
            }

            string strToWrite = ex.ToString();

            if (strToWrite == null)
            {
                strToWrite = string.Empty;
            }

            RCPackage packageToWrite = RCPackage.CreateCustomDataPackage(RCL_EXCEPTION_FORMAT);

            packageToWrite.WriteInt(0, RCThread.CurrentThread.WrappedThread.ManagedThreadId);
            packageToWrite.WriteString(1, RCThread.CurrentThread.Name);
            packageToWrite.WriteLong(2, timer.ElapsedMilliseconds);
            packageToWrite.WriteByte(3, isFatal ? (byte)0x01 : (byte)0x00);
            packageToWrite.WriteString(4, strToWrite);

            byte[] buffer = new byte[packageToWrite.PackageLength];
            packageToWrite.WritePackageToBuffer(buffer, 0);

            this.outputWriter.Write(buffer);
            this.outputWriter.Flush();
            this.outputStream.Flush();
        }
Beispiel #3
0
        public bool ExecuteNextFrame(out RCPackage[] outgoingCmds)
        {
            outgoingCmds = null;
            List <RCPackage> tmpOutgoingCmds = new List <RCPackage>();

            UiActionType[] uiActions    = null;
            int[]          firstParams  = null;
            int[]          secondParams = null;
            this.ActionQueue.GetAllActions(out uiActions, out firstParams, out secondParams);

            for (int i = 0; i < uiActions.Length; i++)
            {
                if (uiActions[i] == UiActionType.UpKeyPressed)
                {
                    RCPackage upCmd = RCPackage.CreateCustomDataPackage(TestClientMessages.COMMAND);
                    upCmd.WriteByte(0, (byte)PlayerDirection.Up);
                    tmpOutgoingCmds.Add(upCmd);
                }
                else if (uiActions[i] == UiActionType.DownKeyPressed)
                {
                    RCPackage downCmd = RCPackage.CreateCustomDataPackage(TestClientMessages.COMMAND);
                    downCmd.WriteByte(0, (byte)PlayerDirection.Down);
                    tmpOutgoingCmds.Add(downCmd);
                }
                else if (uiActions[i] == UiActionType.LeftKeyPressed)
                {
                    RCPackage leftCmd = RCPackage.CreateCustomDataPackage(TestClientMessages.COMMAND);
                    leftCmd.WriteByte(0, (byte)PlayerDirection.Left);
                    tmpOutgoingCmds.Add(leftCmd);
                }
                else if (uiActions[i] == UiActionType.RightKeyPressed)
                {
                    RCPackage rightCmd = RCPackage.CreateCustomDataPackage(TestClientMessages.COMMAND);
                    rightCmd.WriteByte(0, (byte)PlayerDirection.Right);
                    tmpOutgoingCmds.Add(rightCmd);
                }
                else if (uiActions[i] == UiActionType.LeaveBtnPressed)
                {
                    return(false);
                }
            }

            if (tmpOutgoingCmds.Count > 0)
            {
                outgoingCmds = tmpOutgoingCmds.ToArray();
            }

            /// Step simulations and refresh the display
            this.simulator.MakeStep();
            Rectangle refreshedArea;

            Display.Instance.RenderOneFrame(out refreshedArea);
            this.uiCallMarshal.RefreshDisplay();

            return(true);
        }
Beispiel #4
0
        /// <see cref="IScenarioLoader.SaveScenario"/>
        public byte[] SaveScenario(Scenario scenario)
        {
            if (scenario == null)
            {
                throw new ArgumentNullException("scenario");
            }

            /// Create the packages that describes the entities of the scenario.
            List <RCPackage> entityPackages = new List <RCPackage>();
            int retArrayLength = 0;

            foreach (MineralField mineralField in scenario.GetAllElements <MineralField>())
            {
                RCIntVector lastKnownQuadCoords = mineralField.MapObject.QuadraticPosition.Location;
                RCPackage   mineralFieldPackage = RCPackage.CreateCustomDataPackage(ScenarioFileFormat.MINERAL_FIELD);
                mineralFieldPackage.WriteShort(0, (short)lastKnownQuadCoords.X);
                mineralFieldPackage.WriteShort(1, (short)lastKnownQuadCoords.Y);
                mineralFieldPackage.WriteInt(2, mineralField.ResourceAmount.Read());
                entityPackages.Add(mineralFieldPackage);
                retArrayLength += mineralFieldPackage.PackageLength;
            }
            foreach (VespeneGeyser vespeneGeyser in scenario.GetAllElements <VespeneGeyser>())
            {
                RCIntVector lastKnownQuadCoords  = vespeneGeyser.MapObject.QuadraticPosition.Location;
                RCPackage   vespeneGeyserPackage = RCPackage.CreateCustomDataPackage(ScenarioFileFormat.VESPENE_GEYSER);
                vespeneGeyserPackage.WriteShort(0, (short)lastKnownQuadCoords.X);
                vespeneGeyserPackage.WriteShort(1, (short)lastKnownQuadCoords.Y);
                vespeneGeyserPackage.WriteInt(2, vespeneGeyser.ResourceAmount.Read());
                entityPackages.Add(vespeneGeyserPackage);
                retArrayLength += vespeneGeyserPackage.PackageLength;
            }
            foreach (StartLocation startLocation in scenario.GetAllElements <StartLocation>())
            {
                RCIntVector lastKnownQuadCoords  = startLocation.MapObject.QuadraticPosition.Location;
                RCPackage   startLocationPackage = RCPackage.CreateCustomDataPackage(ScenarioFileFormat.START_LOCATION);
                startLocationPackage.WriteShort(0, (short)lastKnownQuadCoords.X);
                startLocationPackage.WriteShort(1, (short)lastKnownQuadCoords.Y);
                startLocationPackage.WriteByte(2, (byte)startLocation.PlayerIndex);
                entityPackages.Add(startLocationPackage);
                retArrayLength += startLocationPackage.PackageLength;
            }

            /// Write the packages into the returned byte array.
            byte[] retArray = new byte[retArrayLength];
            int    offset   = 0;

            foreach (RCPackage package in entityPackages)
            {
                offset += package.WritePackageToBuffer(retArray, offset);
            }

            return(retArray);
        }
Beispiel #5
0
        /// <summary>
        /// Creates the header package of the given map.
        /// </summary>
        /// <param name="map">Reference to the map.</param>
        /// <returns>The data package that contains the header of the given map.</returns>
        private RCPackage CreateMapHeaderPackage(IMapAccess map)
        {
            RCPackage mapHeader  = RCPackage.CreateCustomDataPackage(MapFileFormat.MAP_HEADER);
            Version   appVersion = new Version(ConstantsTable.Get <string>("RC.App.Version"));

            mapHeader.WriteInt(0, appVersion.Major);
            mapHeader.WriteInt(1, appVersion.Minor);
            mapHeader.WriteInt(2, appVersion.Build);
            mapHeader.WriteInt(3, appVersion.Revision);
            mapHeader.WriteString(4, map.MapName);
            mapHeader.WriteString(5, map.Tileset.Name);
            mapHeader.WriteShort(6, (short)map.Size.X);
            mapHeader.WriteShort(7, (short)map.Size.Y);
            mapHeader.WriteByte(8, (byte)8); // TODO: get the maximum number of players
            mapHeader.WriteIntArray(9, new int[0] {
            });                              // TODO: get checksum values of the map
            return(mapHeader);
        }
Beispiel #6
0
        /// <summary>
        /// Creates the package that contains the description of the terrain objects of the given map.
        /// </summary>
        /// <param name="map">Reference to the map.</param>
        /// <returns>The data package that contains the description of the terrain objects of the given map.</returns>
        private RCPackage CreateTerrainObjListPackage(IMapAccess map)
        {
            RCPackage terrainObjList = RCPackage.CreateCustomDataPackage(MapFileFormat.TERRAINOBJ_LIST);

            /// Create the terrain object type index table.
            List <string> terrainObjTypeList = new List <string>();
            Dictionary <ITerrainObjectType, int> terrainObjTypeIndexTable = new Dictionary <ITerrainObjectType, int>();
            int terrainObjTypeIndex = 0;

            foreach (ITerrainObjectType terrainObjType in map.Tileset.TerrainObjectTypes)
            {
                terrainObjTypeList.Add(terrainObjType.Name);
                terrainObjTypeIndexTable.Add(terrainObjType, terrainObjTypeIndex);
                terrainObjTypeIndex++;
            }
            terrainObjList.WriteStringArray(0, terrainObjTypeList.ToArray());

            /// Create the packages of the terrain objects.
            List <RCPackage> terrainObjPackages = new List <RCPackage>();
            int terrainObjInfoLength            = 0;

            foreach (ITerrainObject terrainObj in map.TerrainObjects)
            {
                RCPackage terrainObjPackage = RCPackage.CreateCustomDataPackage(MapFileFormat.TERRAINOBJ);
                terrainObjPackage.WriteShort(0, (short)terrainObj.MapCoords.X);
                terrainObjPackage.WriteShort(1, (short)terrainObj.MapCoords.Y);
                terrainObjPackage.WriteByte(2, (byte)terrainObjTypeIndexTable[terrainObj.Type]);

                terrainObjPackages.Add(terrainObjPackage);
                terrainObjInfoLength += terrainObjPackage.PackageLength;
            }

            /// Write the terrain object packages into the final package
            byte[] terrainObjInfoBytes = new byte[terrainObjInfoLength];
            int    offset = 0;

            foreach (RCPackage terrainObjPackage in terrainObjPackages)
            {
                offset += terrainObjPackage.WritePackageToBuffer(terrainObjInfoBytes, offset);
            }

            terrainObjList.WriteByteArray(1, terrainObjInfoBytes);
            return(terrainObjList);
        }
        /// <summary>
        /// Processes the actions arrived from the UI.
        /// </summary>
        private bool ProcessUiActions(IDssHostChannel channelToHost)
        {
            UiActionType[] uiActions    = null;
            int[]          firstParams  = null;
            int[]          secondParams = null;
            this.ActionQueue.GetAllActions(out uiActions, out firstParams, out secondParams);

            for (int i = 0; i < uiActions.Length; i++)
            {
                if (uiActions[i] == UiActionType.NewColorSelected)
                {
                    /// Send the request to the host and register that a color selection request is in progress.
                    int opID = firstParams[i];
                    if (!this.newColorSelected && opID - 1 == channelToHost.GuestIndex)
                    {
                        /// Send the request to the host.
                        PlayerColor newColor   = (PlayerColor)secondParams[i];
                        RCPackage   colorChgRq = RCPackage.CreateNetworkControlPackage(TestClientMessages.COLOR_CHANGE_REQUEST);
                        colorChgRq.WriteByte(0, (byte)newColor);
                        this.aw.Add(colorChgRq);

                        /// Register that a color selection request is in progress.
                        this.newColor         = newColor;
                        this.newColorSelected = true;
                    }
                }
                else if (uiActions[i] == UiActionType.LeaveBtnPressed)
                {
                    /// TODO: notify the UI
                    return(false);
                }
                else
                {
                    /// Otherwise ignore the action
                }
            }

            return(true);
        }
Beispiel #8
0
        /// <summary>
        /// Processes the actions arrived from the UI.
        /// </summary>
        private DssSetupResult ProcessUiActions(IDssGuestChannel[] channelsToGuests)
        {
            PlayerColor currentColor     = this.simulator.GetPlayer(0).Color;
            PlayerColor newColor         = PlayerColor.White;
            bool        newColorSelected = false;

            UiActionType[] uiActions    = null;
            int[]          firstParams  = null;
            int[]          secondParams = null;
            this.ActionQueue.GetAllActions(out uiActions, out firstParams, out secondParams);

            for (int i = 0; i < uiActions.Length; i++)
            {
                if (uiActions[i] == UiActionType.CloseBtnPressed)
                {
                    int opID = firstParams[i];
                    if (channelsToGuests[opID - 1].ChannelState == DssChannelState.GUEST_CONNECTED)
                    {
                        if (this.simulator.GetPlayer(opID).IsActive)
                        {
                            this.simulator.GetPlayer(opID).Deactivate();
                        }
                        /// Drop the guest if it is connected to the channel...
                        channelsToGuests[opID - 1].DropGuest(false);
                    }
                    else
                    {
                        /// otherwise close the channel.
                        channelsToGuests[opID - 1].CloseChannel();
                    }

                    /// and notify the UI.
                    this.uiCallMarshal.SetGuestControlStatus(opID - 1, GuestControlStatus.HostSideClosed);
                }
                else if (uiActions[i] == UiActionType.OpenBtnPressed)
                {
                    int opID = firstParams[i];
                    if (channelsToGuests[opID - 1].ChannelState == DssChannelState.GUEST_CONNECTED)
                    {
                        if (this.simulator.GetPlayer(opID).IsActive)
                        {
                            this.simulator.GetPlayer(opID).Deactivate();
                        }
                        /// Drop the guest if it is connected to the channel...
                        channelsToGuests[opID - 1].DropGuest(true);
                    }
                    else
                    {
                        /// otherwise open the channel.
                        channelsToGuests[opID - 1].OpenChannel();
                    }

                    /// and notify the UI.
                    this.uiCallMarshal.SetGuestControlStatus(opID - 1, GuestControlStatus.HostSideOpened);
                }
                else if (uiActions[i] == UiActionType.NewColorSelected)
                {
                    int opID = firstParams[i];
                    if (opID == 0)
                    {
                        newColor         = (PlayerColor)secondParams[i];
                        newColorSelected = true;

                        for (int j = 0; j < channelsToGuests.Length; j++)
                        {
                            if (channelsToGuests[j].ChannelState == DssChannelState.GUEST_CONNECTED)
                            {
                                RCPackage colorChgNotif = RCPackage.CreateNetworkControlPackage(TestClientMessages.COLOR_CHANGE_NOTIFICATION);
                                colorChgNotif.WriteInt(0, opID);
                                colorChgNotif.WriteByte(1, (byte)newColor);
                                this.rqs[j].Add(colorChgNotif);
                            }
                        }
                    }

                    /// Notify the UI
                    //this.uiCallMarshal.SetHostControlStatus(HostControlStatus.AccessGranted);
                }
                else if (uiActions[i] == UiActionType.StartSimBtnPressed)
                {
                    if (newColorSelected)
                    {
                        /// Set back the color in the combobox
                        this.uiCallMarshal.SelectNewHostColor(currentColor);
                    }
                    return(DssSetupResult.START_SIMULATION);
                }
                else if (uiActions[i] == UiActionType.LeaveBtnPressed)
                {
                    /// TODO: notify the UI
                    return(DssSetupResult.LEAVE_DSS);
                }
                else
                {
                    /// Otherwise ignore the action
                }
            }

            if (newColorSelected)
            {
                /// Save the selected new color
                this.simulator.GetPlayer(0).Color = newColor;
            }

            this.uiCallMarshal.SetHostControlStatus(HostControlStatus.AccessGranted);
            return(DssSetupResult.CONTINUE_SETUP);
        }
Beispiel #9
0
        /// <summary>
        /// Processes the channel events and incoming answers arrived from the guests.
        /// </summary>
        private void ProcessGuestChannels(IDssGuestChannel[] channelsToGuests)
        {
            RCSet <int> newGuests = new RCSet <int>();

            /// First collect the new guests
            for (int i = 0; i < this.previousChannelStates.Length; i++)
            {
                if (this.previousChannelStates[i] != channelsToGuests[i].ChannelState)
                {
                    /// The state of a channel has changed
                    this.previousChannelStates[i] = channelsToGuests[i].ChannelState;
                    if (channelsToGuests[i].ChannelState == DssChannelState.CHANNEL_OPENED)
                    {
                        this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideOpened);
                    }
                    else if (channelsToGuests[i].ChannelState == DssChannelState.CHANNEL_CLOSED)
                    {
                        this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideClosed);
                    }
                    else if (channelsToGuests[i].ChannelState == DssChannelState.GUEST_CONNECTED)
                    {
                        this.uiCallMarshal.SetGuestControlStatus(i, GuestControlStatus.HostSideEngaged);
                        this.simulator.GetPlayer(i + 1).Activate();
                        newGuests.Add(i);
                    }
                }
            }

            /// Then process the answers of any other guests.
            for (int i = 0; i < this.previousChannelStates.Length; i++)
            {
                if (!newGuests.Contains(i) && channelsToGuests[i].ChannelState == DssChannelState.GUEST_CONNECTED)
                {
                    /// If a guest is connected to this channel, process it's answer.
                    RCPackage[] answerFromGuest = channelsToGuests[i].AnswerFromGuest;
                    for (int j = 0; j < answerFromGuest.Length; j++)
                    {
                        if (answerFromGuest[j].PackageFormat.ID == TestClientMessages.COLOR_CHANGE_REQUEST)
                        {
                            /// Color change request arrived from the guest.
                            PlayerColor newColor = (PlayerColor)answerFromGuest[j].ReadByte(0);
                            this.simulator.GetPlayer(i + 1).Color = newColor;

                            /// Notify the other connected guests.
                            for (int k = 0; k < channelsToGuests.Length; k++)
                            {
                                if (!newGuests.Contains(k) && i != k && channelsToGuests[k].ChannelState == DssChannelState.GUEST_CONNECTED)
                                {
                                    RCPackage colorChgNotif =
                                        RCPackage.CreateNetworkControlPackage(TestClientMessages.COLOR_CHANGE_NOTIFICATION);
                                    colorChgNotif.WriteInt(0, i + 1);
                                    colorChgNotif.WriteByte(1, (byte)newColor);
                                    this.rqs[k].Add(colorChgNotif);
                                }
                            }

                            /// Notify the UI
                            this.uiCallMarshal.SelectNewGuestColor(i, newColor);
                            break;  /// Ignore the remaining messages
                        }
                    }
                }
            }

            /// Send a reset message to the new guests
            foreach (int newGuestIdx in newGuests)
            {
                byte[] colors  = new byte[this.simulator.MaxNumOfPlayers];
                int[]  xCoords = new int[this.simulator.MaxNumOfPlayers];
                int[]  yCoords = new int[this.simulator.MaxNumOfPlayers];
                for (int j = 0; j < colors.Length; j++)
                {
                    colors[j]  = (byte)this.simulator.GetPlayer(j).Color;
                    xCoords[j] = this.simulator.GetPlayer(j).Position.X;
                    yCoords[j] = this.simulator.GetPlayer(j).Position.Y;
                }
                RCPackage reset = RCPackage.CreateNetworkControlPackage(TestClientMessages.RESET);
                reset.WriteByteArray(0, colors);
                reset.WriteIntArray(1, xCoords);
                reset.WriteIntArray(2, yCoords);
                this.rqs[newGuestIdx].Add(reset);
            }
        }
Beispiel #10
0
        public static RCPackage GenerateRandomPackage()
        {
            int       rndType   = rnd.Next(0, 3);
            int       rndFormat = rnd.Next(0, 3);
            RCPackage retPack   = null;

            if (rndType == 0)
            {
                retPack = RCPackage.CreateNetworkPingPackage(); return(retPack);
            }
            else if (rndType == 1)
            {
                retPack = RCPackage.CreateCustomDataPackage(rndFormat);
            }
            else if (rndType == 2)
            {
                retPack = RCPackage.CreateNetworkCustomPackage(rndFormat);
            }

            RCPackageFormat format = RCPackageFormat.GetPackageFormat(rndFormat);

            for (int i = 0; i < format.NumOfFields; i++)
            {
                RCPackageFieldType datatype = format.GetFieldType(i);
                if (datatype == RCPackageFieldType.BYTE)
                {
                    retPack.WriteByte(i, (byte)rnd.Next(byte.MinValue, byte.MaxValue));
                }
                else if (datatype == RCPackageFieldType.SHORT)
                {
                    retPack.WriteShort(i, (short)rnd.Next(short.MinValue, short.MaxValue));
                }
                else if (datatype == RCPackageFieldType.INT)
                {
                    retPack.WriteInt(i, (int)rnd.Next(int.MinValue, int.MaxValue));
                }
                else if (datatype == RCPackageFieldType.LONG)
                {
                    retPack.WriteLong(i, (long)rnd.Next(int.MinValue, int.MaxValue));
                }
                else if (datatype == RCPackageFieldType.STRING)
                {
                    int strIdx = rnd.Next(0, 10);
                    retPack.WriteString(i, strCollection[strIdx]);
                }
                else if (datatype == RCPackageFieldType.BYTE_ARRAY)
                {
                    int    arrLen = rnd.Next(0, 10);
                    byte[] arr    = new byte[arrLen];
                    rnd.NextBytes(arr);
                    retPack.WriteByteArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.SHORT_ARRAY)
                {
                    int     arrLen = rnd.Next(0, 10);
                    short[] arr    = new short[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        arr[j] = (short)rnd.Next(short.MinValue, short.MaxValue);
                    }
                    retPack.WriteShortArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.INT_ARRAY)
                {
                    int   arrLen = rnd.Next(0, 10);
                    int[] arr    = new int[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        arr[j] = (int)rnd.Next(int.MinValue, int.MaxValue);
                    }
                    retPack.WriteIntArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.LONG_ARRAY)
                {
                    int    arrLen = rnd.Next(0, 10);
                    long[] arr    = new long[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        arr[j] = (long)rnd.Next(int.MinValue, int.MaxValue);
                    }
                    retPack.WriteLongArray(i, arr);
                }
                else if (datatype == RCPackageFieldType.STRING_ARRAY)
                {
                    int      arrLen = rnd.Next(0, 10);
                    string[] arr    = new string[arrLen];
                    for (int j = 0; j < arrLen; ++j)
                    {
                        int strIdx = rnd.Next(0, 10);
                        arr[j] = strCollection[strIdx];
                    }
                    retPack.WriteStringArray(i, arr);
                }
                else
                {
                    throw new NetworkingSystemException("Unknown datatype");
                }
            }

            return(retPack);
        }