Inheritance: MonoBehaviour
Beispiel #1
0
 //Awake is called before Start()
 void Awake()
 {
     //Get a component reference to ShowPanels attached to this object, store in showPanels variable
     showPanels = GetComponent <ShowPanels>();
     //Get a component reference to StartButton attached to this object, store in startScript variable
     startScript = GetComponent <StartOptions>();
     //Get a component reference to quitScript
     quitScript = GetComponent <QuitApplication>();
 }
Beispiel #2
0
    void Awake()
    {
        startOp    = FindObjectOfType <StartOptions>();
        quitApp    = FindObjectOfType <QuitApplication>();
        pause      = FindObjectOfType <Pause>();
        showPanels = FindObjectOfType <ShowPanels>();

        selection = startSelect % hands.Count;

        Cursor.lockState = CursorLockMode.Locked;
    }
Beispiel #3
0
    public void Start()
    {
        m_ShowPanels = GameObject.Find("Canvas").GetComponent <ShowPanels>();
        m_Quit       = GameObject.Find("Canvas").GetComponent <QuitApplication>();
        m_SoundFx    = GameObject.Find("Canvas/SoundFx").GetComponent <AudioSource>();
        m_Anim       = GetComponent <Animator>();

        onClick.RemoveAllListeners();

        switch (button)
        {
        case ButtonType.Level:
            onClick.AddListener(() => {
                m_SoundFx.clip = soundClip;
                m_SoundFx.Play();
                m_ShowPanels.HideMenu();
                m_ShowPanels.ShowLevelsPanel();
            });
            break;

        case ButtonType.Option:
            onClick.AddListener(() => {
                m_SoundFx.clip = soundClip;
                m_SoundFx.Play();
                m_ShowPanels.ShowOptionsPanel();
                m_ShowPanels.HideMenu();
            });
            break;

        case ButtonType.Quit:
            onClick.AddListener(() => {
                m_SoundFx.clip = soundClip;
                m_SoundFx.Play();
                m_Quit.Quit();
            });
            break;
        }

        m_Anim.SetTrigger("Hide");
    }
    void Start()
    {
        script = masterUI.gameObject.GetComponent <StartOptions>();
        stsc   = masterUI.GetComponent <StartOptions>();
        qa     = masterUI.GetComponent <QuitApplication>();
        sp     = masterUI.GetComponent <ShowPanels>();

        Quit = quit.GetComponent <Button>();


        unhighlighted.normalColor      = Color.white;
        unhighlighted.highlightedColor = Color.red;
        unhighlighted.pressedColor     = Color.white;
        unhighlighted.selectedColor    = Color.white;
        unhighlighted.disabledColor    = Color.white;

        hightlighted.normalColor      = Color.red;
        hightlighted.highlightedColor = Color.red;
        hightlighted.pressedColor     = Color.white;
        hightlighted.selectedColor    = Color.white;
        hightlighted.disabledColor    = Color.white;
    }
Beispiel #5
0
 //public float LARGE_R = 1.28267689f;
 //public float SMALL_R = 0.942595f;
 // Use this for initialization
 void Start()
 {
     isSet = false;
     QuitApplication.hideQuitPrefs();
     //version_time = System.DateTime.Now.Month+"_"+System.DateTime.Now.Day+"_"+System.DateTime.Now.Hour+"_"+System.DateTime.Now.Minute;
 }