private void CheckBattleOver()
 {
     Debug.Log("Allies : " + allyCount + ", Ennemies : " + ennemyCount);
     if (allyCount <= 0)
     {
         Quit.DoQuit();
     }
     if (ennemyCount <= 0)
     {
         SceneManager.LoadScene(GlobalContext.precSceneName);
     }
 }