Beispiel #1
0
 private void LoadData()
 {
     if (savedData != null)
     {
         Debug.Log("loading");
         //healt and potions
         healthController.currentHealth = savedData.health;
         healthController.MaxHealth     = savedData.maxHealth;
         healthController.potions       = savedData.healthPotions;
         loadSuccess = healthController.UpdateData();
         //money
         moneySystem.coins = savedData.coins;
         moneySystem.UpdateData();
         //resolution etc.
         menu.SetFullscreen(savedData.isFullScreen);
         menu.SetScreenSize(savedData.resolution);
         menu.SetVolume(savedData.volume);
         //quest
         QuestGoal[] qtypes = { QuestGoal.USE, QuestGoal.KILL, QuestGoal.ARRIVE, QuestGoal.TALK };
         var         quest  = new Quest(qtypes[savedData.Type], savedData.Description, savedData.Reward, savedData.KillGoal, savedData.KillType, savedData.ArriveType, savedData.UseType, savedData.TalkType);
         quest.KillCounter = savedData.KillCounter;
         quest.Finished    = savedData.Finished;
         questManager.ChangeQuest(quest);
         //king barriers
         if (king != null)
         {
             king.GetComponent <KingScript>().RemoveBlockers(savedData.questPart);
         }
         //armour
         blacksmith.LoadSavedArmour(savedData.armour);
     }
 }
    private void Update()
    {
        if (canInteract)
        {
            if (Input.GetKeyDown(KeyCode.E) && !dialogueStart)
            {
                StartInteraction(playerInstance);
            }
        }

        if (canInteract && Input.GetKeyDown(KeyCode.R))
        {
            if (!dialogueMenager.DisplayNextSentence() && questManager.quest.Finished)
            {
                if (questPart < questList.Count)
                {
                    FindObjectOfType <MoneySystem>().AddCoin(questManager.quest.Reward);
                    questManager.ChangeQuest(questList[questPart]);
                    questBlockers[questPart].SetActive(false);
                    dialoguePart++;
                    questPart++;
                }
                else
                {
                    FindObjectOfType <MoneySystem>().AddCoin(questManager.quest.Reward);
                    questManager.questPanel.SetActive(false);
                    SceneManager.LoadScene("Outro");
                }
                StopInteracting(playerInstance);
                if (questPart == 1)
                {
                    teleportSound.Play();
                    anim.SetBool("kingDisappeared", true);
                    Invoke(nameof(Appeared), 0.5f);
                }
            }
        }

        if (!canInteract)
        {
            StopInteracting(playerInstance);
        }

        Vector3 playerSite = playerInstance.transform.position - transform.position;

        if (playerSite.x < 0)
        {
            transform.rotation = new Quaternion(0, 180, 0, 0);
        }
        else
        {
            transform.rotation = new Quaternion(0, 0, 0, 0);
        }
    }
Beispiel #3
0
        private void ReloadGame()
        {
            audioSource.clip = tap;
            audioSource.PlayOneShot(audioSource.clip);

            buttonEnable = false;

            questManager.ChangeQuest();

            player.ResetPosition();
            player.EnableMovement();

            HideAllCanvasGroups();
        }