Beispiel #1
0
    public void EventList()                                         //스테이지에 있을 이벤트리스트
    {
        if (Event_Number_1 == Event_Number)
        {
            return;
        }
        else
        {
            switch (Event_Number)
            {
            // 0~100 Main
            case 0:
                //GLManager.SaveGame(4);
                statusofstage = GLManager.LoadGame();

                SM.ChangeBGM_Fun("Stage0/TheVisitors");
                StartCoroutine(Fadeing(false, 3.0f, false));
                break;

            case 1:
                Text_Data = Resources.Load <TextAsset>("Main/NPC/FirstMeet");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;


            case 10:
                StartCoroutine(Fadeing(true, 3.0f, false));
                pumphandler.EndPump();
                break;

            case 11:
                MainStage.SetActive(false);
                Stage_1.SetActive(true);
                SM.ChangeBGM_Fun("Stage1/Bgm/Bgm(1-1)");
                KWhandler.AccquiredKeyword(1, 1);
                KWhandler.ControlChapter(1);
                KWhandler.ChapterListSet();
                StartCoroutine(Fadeing(false, 3.0f, false));
                break;

            case 20:
                StartCoroutine(Fadeing(true, 3.0f, false));
                pumphandler.EndPump();
                break;

            case 21:
                MainStage.SetActive(false);
                Stage_2.SetActive(true);
                SM.ChangeBGM_Fun("Stage2/Main");
                StartCoroutine(Fadeing(false, 3.0f, false));
                break;

            case 30:
                StartCoroutine(Fadeing(true, 3.0f, false));
                pumphandler.EndPump();
                break;

            case 31:
                MainStage.SetActive(false);
                Stage_3.SetActive(true);
                Stage_3.transform.Find("1Round").gameObject.SetActive(true);
                Stage_3.transform.Find("2Round").gameObject.SetActive(false);
                Stage_3.transform.Find("3Round").gameObject.SetActive(false);
                SM.ChangeBGM_Fun("Stage3/1Round/비창소리키움");
                StartCoroutine(Fadeing(false, 3.0f, false));
                break;

            case 40:
                StartCoroutine(Fadeing(true, 3.0f, false));
                pumphandler.EndPump();
                break;

            case 41:
                MainStage.SetActive(false);
                Stage_3.SetActive(true);
                Stage_3.transform.Find("1Round").gameObject.SetActive(false);
                Stage_3.transform.Find("2Round").gameObject.SetActive(false);
                Stage_3.transform.Find("3Round").gameObject.SetActive(true);
                SM.ChangeBGM_Fun("Stage3/3Round/3-3 BGM");
                StartCoroutine(Fadeing(false, 3.0f, false));
                break;

            // 50번부터 쓸게 ㅜㅜ
            //50-
            case 50:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/PutFeed");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 52:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/PutSpiderWeb");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 54:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/PutSpiderJem");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 56:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/PutFeather");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 58:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/PutStarPowder");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            // 90-94 1-1 방안 상태 변경시마다 대사 발생
            case 90:
                FirstDay += 1;
                if (FirstDay >= 2)
                {
                    Text_Data = Resources.Load <TextAsset>("Stage1-1/Dialogue/Day");
                    Json_Data = JsonMapper.ToObject(Text_Data.text);
                    CD.LoadJSON(Json_Data);
                }
                break;

            case 92:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/Dialogue/Night");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 94:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/Dialogue/Rain");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            // 100~199 1Stage
            //100~102 1에서 아버지편지읽고 1-1로 넘어가는 이벤트
            case 100:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/ReadFathersLetter");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 101:
                StartCoroutine(Fadeing(true, 3f, false));
                //Fade(true, 1.5f);
                break;

            case 102:
                Panel1_1_defalut.SetActive(false);
                Panel1_1.SetActive(true);
                //BirdCage.SetActive(true);
                //Window.SetActive(true);
                StartCoroutine(Fadeing(false, 3f, false));
                break;

            case 103:
                //1-1BGM재생
                //SM.ChangeBGM_Fun("Stage1/Bgm/Bgm(1-1)");

                /*
                 * GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_Number = 2;
                 * GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_ListPlay();
                 */

                //1-1 시작시 혼잣말
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/StartBrazilStage");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //105~107 1-1에서 드림캐쳐를 완성하고 난후 x버튼으로 나오면 1-2로 넘어가는 이벤트
            case 105:
                Text_Data = Resources.Load <TextAsset>("Stage1-1/EventDialogue/CompleteDreamCatcher");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 106:
                StartCoroutine(Fadeing(true, 1.5f, false));
                break;

            case 107:
                Panel1_1.SetActive(false);
                BirdCage.SetActive(false);
                Panel1_2_defalut.SetActive(true);
                Window.SetActive(false);
                StartCoroutine(Fadeing(false, 1.5f, false));
                //1-2 BGM재생
                SM.ChangeBGM_Fun("Stage1/Bgm/Bgm(1-2)");

                /*
                 * GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_Number = 4;
                 * GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_ListPlay();
                 */


                /*
                 * //몽골스테이지 첫대사 발생
                 * Event_Number = 115;
                 */
                break;

            //새장에 모이를 두고난 후 창문상태가 변할때 맑은날이면 새가 들어오는 이벤트
            case 109:

                //새지저귐 효과음 재생
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_Number = 11;
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();

                GameObject BirdCagePutFeed = BirdCage.transform.Find("BirdCagePutFeed").gameObject;
                BirdCagePutFeed.SetActive(false);
                GameObject BirdCageFull = BirdCage.transform.Find("BirdCageFull").gameObject;
                BirdCageFull.SetActive(true);
                //대사진행

                /*
                 * Text_Data = Resources.Load<TextAsset>("Stage1-1/EventDialogue/CompleteBirdCage");
                 * Json_Data = JsonMapper.ToObject(Text_Data.text);
                 * CD.LoadJSON(Json_Data);
                 */
                GameObject.Find("WindowButton").GetComponent <RoomWindow>().PutFeedToBirdCage = false;

                break;

            //거미줄로 빗물보석 얻기 이벤트
            case 111:

                Window.transform.Find("2_CleanWindow").Find("PutSpiderWeb").gameObject.SetActive(false);
                SpiderJem.SetActive(true);
                GameObject.Find("WindowButton").GetComponent <RoomWindow>().IsSpiderJemEvent = true;

                /*
                 * int CurtainStateTempNum = GameObject.Find("WindowButton").GetComponent<RoomWindow>().Curtain_State;
                 * if(CurtainStateTempNum == 2)
                 *  SpiderJem.SetActive(true);
                 */
                //대사진행

                /*
                 * Text_Data = Resources.Load<TextAsset>("Stage1-1/EventDialogue/CompleteSpiderJem");
                 * Json_Data = JsonMapper.ToObject(Text_Data.text);
                 * CD.LoadJSON(Json_Data);
                 */
                GameObject.Find("WindowButton").GetComponent <RoomWindow>().PutSpiderWeb = false;

                break;

            //몽골스테이지(1-2)
            //몽골 디폴트방에서 로잘린 편지 읽고 넘어가기
            case 113:
                //허르헉레시피 단서얻음
                GameObject.Find("HintTextManager").GetComponent <TextChange>().ToUnlockTextNumberSet(4);

                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/ReadRoJalLetter");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 114:
                StartCoroutine(Fadeing(true, 1.5f, false));
                //Fade(true, 1.5f);
                break;

            case 115:
                Panel1_2_defalut.SetActive(false);
                Panel1_2.SetActive(true);
                StartCoroutine(Fadeing(false, 1.5f, false));
                break;

            //몽골 되고나서 첫대사(116-117)
            case 116:
                //1-2BGM재생
                //GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_Number = 4;
                //GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_ListPlay();
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/StartMongGoalStage");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                //박제 단서얻음
                GameObject.Find("HintTextManager").GetComponent <TextChange>().ToUnlockTextNumberSet(5);
                break;

            //허르헉을 완성시 대사후 1-3 디폴트방으로 이동 (118-121)
            case 118:
                Destroy(Grid.transform.Find("0-Knife").gameObject);           //칼 삭제
                Destroy(Grid.transform.Find("2-FullWateringCan").gameObject); //물뿌리개 삭제
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/CompleteTable");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 119:
                StartCoroutine(Fadeing(true, 1.5f, false));
                break;

            case 120:
                Panel1_2.SetActive(false);
                //1-3방 BGM재생
                SM.ChangeBGM_Fun("Stage1/Bgm/Bgm(1-3)");

                /*
                 * GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_Number = 11;
                 * GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_ListPlay();
                 */
                Panel1_3_defalut.SetActive(true);
                StartCoroutine(Fadeing(false, 1.5f, false));
                break;

            case 122:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/Getmeat");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 124:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/Getmilk");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //빈물뿌리개 하마에 놓았을시
            case 126:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/GetWater");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //(128-134) 씨앗에 물을 줬을시 이벤트대사
            case 128:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/CompleteCarrot");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 130:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/CompletePotato");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 132:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/CompleteFoxtail");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 134:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/CompleteBean");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //(136-139) 강아지풀 & 콩 을 잘라냈을시 이벤트 대사
            case 136:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/CutFoxtail");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 138:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/CutBean");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //(140-141) 모닥불에 돌을 놨을시 대사
            case 140:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/PutStoneTofire");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //(142-151) 테이블에 음식 재료들 놓기
            case 142:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/PutHotStone");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 144:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/PutMeat");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 146:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/PutMilkBottle");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 148:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/PutPotato");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 150:
                Text_Data = Resources.Load <TextAsset>("Stage1-2/EventDialogue/PutCarrot");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;



            //(1-3)


            /*
             * //망치로 금시계에서 금침을 획득했을시 (154-155)
             * case 154:
             *  Text_Data = Resources.Load<TextAsset>("Stage1-3/EventDialogue/GetGoldNeedle");
             *  Json_Data = JsonMapper.ToObject(Text_Data.text);
             *  CD.LoadJSON(Json_Data);
             *  break;
             */

            //맑은날 올빼미를 얻음(154-155)
            case 152:
                //효과음재생
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_Number = 18;
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();
                GameObject OwlCageFeed = Owl_Cage.transform.Find("OwlCageFeed").gameObject;
                OwlCageFeed.SetActive(false);
                GameObject OwlCageFull = Owl_Cage.transform.Find("OwlCageFull").gameObject;
                OwlCageFull.SetActive(true);


                //대사진행
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/OwlEnterCage");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //나무씨앗이 심어져 있는 상황에서 장미씨앗 심었을 경우(154-155)
            case 154:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/WrongRose");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            //장미가 심어져 있는 상황에서 나무씨앗을 심을경우(156-158)
            case 156:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/WrongTree");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;


            //동화책을 완성했을시
            case 160:
                StartCoroutine(Fadeing(true, 1.5f, false));
                break;

            case 161:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/CompleteFairyTale");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                //StartCoroutine(Fadeing(true, 1.5f));
                break;

            case 162:
                Destroy(Grid.transform.Find("8-FullWateringCan").gameObject);     //물뿌리개 삭제
                GameObject.Find("2_Inventory").GetComponent <Item>().DeleteInventory();
                statusofstage = 1;
                GLManager.SaveGame(statusofstage);
                StartCoroutine(Fadeing(true, 2.0f, false));
                break;

            case 163:
                Stage_1.SetActive(false);
                MainStage.SetActive(true);
                pumphandler.StartPump();
                StartCoroutine(Fadeing(false, 2.0f, false));
                SM.ChangeBGM_Fun("Stage0/TheVisitors");
                break;

            /*
             * case 164:
             * Text_Data = Resources.Load<TextAsset>("Stage1-3/EventDialogue/GoldClockBroke");
             * Json_Data = JsonMapper.ToObject(Text_Data.text);
             * CD.LoadJSON(Json_Data);
             * break;
             */
            case 166:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutOwlFeed");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 168:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutRoseSeed");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 170:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutTreeSeed");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 172:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutWater");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 174:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutOwlName");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 176:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutTreeName");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 178:
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutRoseName");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;


            //1-3 디폴트방에서 대사 넘기기
            case 180:
                //동화책 단서 얻음
                GameObject.Find("HintTextManager").GetComponent <TextChange>().ToUnlockTextNumberSet(6);
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/StartFairyTale");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 181:
                StartCoroutine(Fadeing(true, 1.5f, false));
                break;

            case 182:
                //패널1-3디폴트 비활성화 시킴
                Panel1_3_defalut.SetActive(false);
                //1-3 BGM재생
                //GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_Number = 11;
                //GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_ListPlay();
                //패널1-3 활성화시킴
                Panel1_3.SetActive(true);
                StartCoroutine(Fadeing(false, 1.5f, false));
                break;

            case 184:     //장미꽃에 물주었을때 대사
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutWaterToRose");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 186:     //물뿌린 나무씨앗에 시계를 놓았을시 대사
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/PutClockToTree");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 188:     //나무에 물을 안준상태에서 시계를 놓았을시
                Text_Data = Resources.Load <TextAsset>("Stage1-3/EventDialogue/WrongClock");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            // 200~299 2Stage
            case 200:
                StartCoroutine("WaitASecond", 1.25);                   //이벤트 대기시키기 / 오른쪽 숫자가 초
                break;

            case 201:                                                   //로프획득
                GameObject.Find("Circle_Puzzle_Control").transform.GetChild(9).gameObject.SetActive(true);
                GameObject.Find("Circle_Puzzle_Control").transform.GetChild(9).gameObject.GetComponent <Fade>().StartFade();
                break;

            case 202:
                StartCoroutine(WaitASecond(1.0f));
                break;

            case 203:
                StartCoroutine(Fadeing(true, 3.0f, true));
                break;

            case 204:
                StartCoroutine("WaitASecond", 0.5);
                GameObject.Find("Ganges_river").GetComponent <GangesRiver>().Activate_Door();
                break;

            case 205:
                Text_Data = Resources.Load <TextAsset>("2_Stage/Event_Script/Artrium_Script");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 206:
                StartCoroutine(Fadeing(false, 3.0f, true));
                break;

            case 207:
                Text_Data = Resources.Load <TextAsset>("2_Stage/Event_Script/Door");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 209:
                GameObject.Find("2_Inventory").GetComponent <Item>().DeleteInventory();
                KWhandler.AccquiredKeyword(2, 1);
                KWhandler.AccquiredKeyword(2, 2);
                KWhandler.AccquiredKeyword(2, 3);
                KWhandler.ControlChapter(2);
                KWhandler.ChapterListSet();

                statusofstage = 2;
                GLManager.SaveGame(statusofstage);
                StartCoroutine(Fadeing(true, 2.0f, false));
                break;

            case 210:
                Stage_2.SetActive(false);
                MainStage.SetActive(true);
                pumphandler.StartPump();
                StartCoroutine(Fadeing(false, 2.0f, false));

                SM.ChangeBGM_Fun("Stage0/TheVisitors");

                break;

            // 300~399 3Stage
            // 바다에 처음갔을때 화이트 인아웃
            case 350:
                if (!FirstSea)
                {
                    StartCoroutine(Fadeing(true, 3.0f, true));
                }
                break;

            case 351:
                if (!FirstSea)
                {
                    Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/1Round/FirstSea");
                    Json_Data = JsonMapper.ToObject(Text_Data.text);
                    CD.LoadJSON(Json_Data);

                    FirstSea = true;
                }
                break;

            case 352:
                StartCoroutine(Fadeing(false, 3.0f, true));
                break;

            case 355:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/1Round/Calender");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 357:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/1Round/SeaRainPopup");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 359:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/1Round/NomalRing");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            // 꽃밭 만들때
            case 300:
                StartCoroutine(Fadeing(true, 3.0f, true));
                break;

            case 301:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/1Round/Flower");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 302:
                StartCoroutine(Fadeing(false, 3.0f, true));
                break;


            case 304:
                StartCoroutine(Fadeing(false, 3.0f, false));
                GameObject.Find("Rain").SetActive(false);
                Stage3.Find("1Round").gameObject.SetActive(false);
                GameObject.Find("2_Inventory").GetComponent <Item>().DeleteInventory();
                break;

            case 305:
                Stage3.Find("2Round").gameObject.SetActive(true);
                break;

            // *************************************************************************************



            case 310:
                //inventory.gameObject.SetActive (false);
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/2Round/FinishRound");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                CD.Dialogue_Text.GetComponent <Text>().fontStyle = FontStyle.Italic;
                break;

            case 311:
                statusofstage = 3;
                GLManager.SaveGame(statusofstage);

                StartCoroutine(Fadeing(true, 3.0f, true));
                Stage3.Find("2Round").gameObject.SetActive(false);
                break;

            case 312:

                //Stage3.Find ("3Round").gameObject.SetActive (true);
                MainStage.gameObject.SetActive(true);
                StartCoroutine(Fadeing(false, 3.0f, true));

                KWhandler.AccquiredKeyword(3, 1);
                KWhandler.AccquiredKeyword(3, 2);
                KWhandler.AccquiredKeyword(3, 3);

                pumphandler.StartPump();
                KWhandler.ControlChapter(3);
                KWhandler.ChapterListSet();

                statusofstage = 3;
                GLManager.SaveGame(statusofstage);
                //GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_NumberSet(303);
                //GameObject.Find("SoundManager").GetComponent<SoundManager>().BGM_ListPlay();
                CD.Dialogue_Text.GetComponent <Text>().fontStyle = FontStyle.Normal;
                GameObject.Find("SoundManager").GetComponent <SoundManager>().ChangeBGM_Fun("Stage0/TheVisitors");
                break;

            // *************************************************************************************

            case 320:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/3Round/GetFeather");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 322:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/3Round/SleepJaguar");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 324:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/3Round/OpenLock");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            // 3stage 클리어
            case 326:
                StartCoroutine(Fadeing(true, 3.0f, true));
                break;

            case 327:
                Text_Data = Resources.Load <TextAsset>("3Stage/EventDialogue/3Round/Exit");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 328:
                //StartCoroutine(Fadeing(false, 3.0f, true));
                StartCoroutine(Fadeing(true, 3.0f, false));
                break;


            case 329:
                Stage3.gameObject.SetActive(false);
                MainStage.gameObject.SetActive(true);
                MainStage.transform.Find("Panel").Find("EndingButton").gameObject.SetActive(true);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().StopSE_fun();
                inventory.GetComponent <Item>().DeleteInventory();


                StartCoroutine(Fadeing(false, 3.0f, false));
                break;

            // 엔딩
            case 399:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().StopSound();
                Text_Data = Resources.Load <TextAsset>("Ending/4StageEnd");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);

                break;

            case 400:
                KWhandler.AccquiredKeyword(4, 1);
                KWhandler.AccquiredKeyword(4, 2);
                pumphandler.StartPump();

                statusofstage = 4;
                GLManager.SaveGame(statusofstage);

                KWhandler.ControlChapter(4);
                KWhandler.ChapterListSet();
                KWhandler.transform.Find("KeyWordControl").gameObject.SetActive(true);
                //KWhandler.transform.Find("KeyWordControl").Find("Text").gameObject.SetActive(false);
                KWhandler.transform.Find("KeyWordControl").Find("KWbutton").gameObject.SetActive(true);
                break;

            case 402:
                Text_Data = Resources.Load <TextAsset>("Ending/OrgelJaguar");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 403:
                KWControl.gameObject.SetActive(false);
                StartCoroutine(Fadeing(true, 3.0f, false));
                break;

            case 404:
                StartCoroutine(WaitASecond(2.0f));
                break;

            case 405:
                // 소리 추가하기, 노이즈 배경음악
                GameObject.Find("SoundManager").GetComponent <SoundManager>().BGM_NumberSet(400);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().BGM_ListPlay();
                StartCoroutine(WaitASecond(4.0f));
                break;

            case 406:
                // 노이즈 1
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(400);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();

                Noise.SetActive(true);

                Text_Data = Resources.Load <TextAsset>("Ending/Noise1");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 407:
                Noise.SetActive(false);
                Noise.transform.localPosition = new Vector3(700.0f, 150.0f, 0.0f);
                StartCoroutine(WaitASecond(2.0f));
                break;

            case 408:
                // 노이즈 2
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(401);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();

                Noise.SetActive(true);

                Text_Data = Resources.Load <TextAsset>("Ending/Noise2");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 409:
                Noise.SetActive(false);
                Noise.transform.localPosition = new Vector3(-660.0f, 20.0f, 0.0f);
                StartCoroutine(WaitASecond(2.0f));
                break;

            case 410:
                // 노이즈 3
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(402);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();

                Noise.SetActive(true);

                Text_Data = Resources.Load <TextAsset>("Ending/Noise3");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 411:
                Noise.SetActive(false);
                Noise.transform.localPosition = new Vector3(-370.0f, 475.0f, 0.0f);
                StartCoroutine(WaitASecond(2.0f));
                break;

            case 412:
                // 노이즈 4
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(403);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();

                Noise.SetActive(true);

                Text_Data = Resources.Load <TextAsset>("Ending/Noise4");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 413:
                Noise.SetActive(false);
                Noise.transform.localPosition = new Vector3(0.0f, 100.0f, 0.0f);
                StartCoroutine(WaitASecond(3.5f));
                break;

            case 414:
                // 노이즈 5
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(404);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();

                Noise.SetActive(true);

                Text_Data = Resources.Load <TextAsset>("Ending/Noise5");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 415:
                Noise.SetActive(false);
                MainStage.transform.Find("Panel").Find("NPC").gameObject.SetActive(false);
                MainStage.transform.Find("Panel").Find("EndingNPCImage").gameObject.SetActive(true);
                MainStage.transform.Find("Panel").Find("EndingButton").gameObject.SetActive(false);
                MainStage.transform.Find("Panel").Find("EndingButton2").gameObject.SetActive(true);
                StartCoroutine(WaitASecondNotNum(4.0f));
                GameObject.Find("SoundManager").GetComponent <SoundManager>().StopSound();
                StartCoroutine(Fadeing(false, 3.0f, false));
                break;

            case 417:
                // 임시로 BGM끄기
                //GameObject.Find("SoundManager").GetComponent<SoundManager>().StopSound();
                Text_Data = Resources.Load <TextAsset>("Ending/HideBox");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                MainStage.transform.Find("Panel").Find("HideBoxButton").gameObject.SetActive(true);
                break;

            case 420:
                StartCoroutine(Fadeing(true, 3.0f, true));
                StartCoroutine(WaitASecondNotNum(3.5f));
                break;

            // 발걸음 소리
            case 421:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(405);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();
                StartCoroutine(WaitASecond(5.0f));
                break;

            case 422:
                StartCoroutine(WaitASecond(1.0f));
                break;

            // 문닫히는 소리
            case 423:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(406);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();

                MainStage.transform.Find("Panel").Find("OpenDoor").gameObject.SetActive(true);
                StartCoroutine(WaitASecond(1.0f));
                break;

            case 424:
                StartCoroutine(Fadeing(false, 3.0f, true));
                break;

            case 425:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().BGM_NumberSet(401);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().BGM_ListPlay();
                StartCoroutine(WaitASecond(1.0f));
                break;

            case 426:
                Text_Data = Resources.Load <TextAsset>("Ending/End1");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            // 총장전 소리
            case 427:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(407);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();
                StartCoroutine(WaitASecond(1.0f));
                break;

            case 428:
                Text_Data = Resources.Load <TextAsset>("Ending/End2");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 429:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().StopSound();
                StartCoroutine(WaitASecond(1.0f));
                break;

            case 430:
                Text_Data = Resources.Load <TextAsset>("Ending/End3");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 431:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(408);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();
                StartCoroutine(WaitASecond(2.0f));
                break;

            case 432:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().BGM_NumberSet(402);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().BGM_ListPlay();
                StartCoroutine(WaitASecond(4.0f));
                break;

            case 433:
                Text_Data = Resources.Load <TextAsset>("Ending/End4");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            // 로한 발소리
            case 434:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(405);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();
                StartCoroutine(WaitASecond(4.0f));
                break;

            case 435:
                StartCoroutine(WaitASecond(1.0f));
                break;

            case 436:
                Text_Data = Resources.Load <TextAsset>("Ending/End5");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 437:
                StartCoroutine(Fadeing(true, 3.0f, true));
                break;

            case 438:
                MainStage.transform.Find("Panel").Find("NPC").gameObject.SetActive(false);
                MainStage.transform.Find("Panel").Find("EndingNPCImage").gameObject.SetActive(false);
                MainStage.transform.Find("Panel").Find("Dead").gameObject.SetActive(true);
                StartCoroutine(Fadeing(false, 3.0f, true));
                break;

            case 440:
                Text_Data = Resources.Load <TextAsset>("Ending/End6");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 441:
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(407);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();
                StartCoroutine(WaitASecond(4.0f));
                break;

            case 442:
                Text_Data = Resources.Load <TextAsset>("Ending/End7");
                Json_Data = JsonMapper.ToObject(Text_Data.text);
                CD.LoadJSON(Json_Data);
                break;

            case 443:
                StartCoroutine(Fadeing(true, 3.0f, true));
                break;

            case 444:
                MainStage.transform.Find("Panel").Find("Gun").gameObject.SetActive(true);
                MainStage.transform.Find("Panel").Find("Dead").gameObject.SetActive(false);
                StartCoroutine(Fadeing(false, 3.0f, true));
                break;

            case 450:
                StartCoroutine(Fadeing(true, 3.0f, false));
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_NumberSet(410);
                GameObject.Find("SoundManager").GetComponent <SoundManager>().SE_ListPlay();
                break;

            // 이후 엔딩 크레딧

            case 955:
                MachineManual.SetActive(false);
                break;

            case 999:
                GLManager.LoadGame();
                break;

            default:
                break;
            }
            Event_Number_1 = Event_Number;
        }
    }