private void Update()
    {
        test -= Time.deltaTime;


        float f  = App.Instance.stats.food / App.Instance.stats.maxFood;
        float s  = App.Instance.stats.sleep / App.Instance.stats.maxSleep;
        float so = App.Instance.stats.social / App.Instance.stats.maxSocial;
        float r  = App.Instance.stats.relax / App.Instance.stats.maxRelax;

        float mainProcentage = f + s + so + r;

        food.ChangeProcentage(f);
        sleep.ChangeProcentage(s);
        social.ChangeProcentage(so);
        relax.ChangeProcentage(r);
        needs.ChangeProcentage(mainProcentage / 4);
    }