void Update() { CalculateMovement(); if (Input.GetKeyDown(KeyCode.Space) && Time.time > _canFire) { FireLaser(); } if (Input.GetKeyDown(KeyCode.C) && _isMagnetActive == true) { _powerup.ActiveMagnet(); } }
void Update() { CalculateMovement(); if (Input.GetKeyDown(KeyCode.Space) && Time.time > _canFire) { FireLaser(); } if (Input.GetKeyDown(KeyCode.C) && _isMagnetActive == true) { _powerup.ActiveMagnet(); } }