Beispiel #1
0
    private void ParsePositionSyncData(FrameData frameData, uint srcUid)
    {
        PositionData positionData = (PositionData)frameData.data;

        Vector3 position = positionData.ToVector3();

        if (GameNetWork.framePositionChecks.ContainsKey(srcUid))
        {
            GameNetWork.framePositionChecks[srcUid] = position;
        }
        else
        {
            GameNetWork.framePositionChecks.Add(srcUid, position);
        }
    }