Beispiel #1
0
        public void SetVisible(int _uid, Transform _trans)
        {
            GameObject obj    = _positionData.GetObjByUID(_uid);
            Material   _mat   = GetComponent <Renderer>().material;
            Color      _color = _mat.color;

            _mat.SetColor("_Color", new Color(_color.r, _color.g, _color.b, transform.position.IsBehind(_trans.position) ? 0.1f : 1f));
        }
Beispiel #2
0
        public void SetVisible(int _uid, Transform _trans)
        {
            GameObject obj        = _positionData.GetObjByUID(_uid);
            Material   _mat       = obj.GetComponent <Renderer>().material;
            Color      _color     = _mat.color;
            bool       _isVisible = transform.position.IsVisible(_trans.position, transform.forward, _visibleAngle);

            _mat.SetColor("_Color", new Color(_color.r, _color.g, _color.b, _isVisible ? 1f : .1f));
        }