Beispiel #1
0
        public async Task PooledGenerator()
        {
            var sources = new IEntropySource[] { new CryptoRandomSource(64), new CurrentTimeSource(), new GCMemorySource(), new NetworkStatsSource(), new ProcessStatsSource(), new TimerSource() };
            var acc     = new EntropyAccumulator(new StandardRandomWrapperGenerator());
            var rng     = new PooledEntropyCprngGenerator(sources, acc);

            await rng.StartAndWaitForFirstSeed();

            await FuzzGenerator(10000, 1, 64, rng, nameof(PooledEntropyCprngGenerator));

            await rng.Stop();
        }
Beispiel #2
0
        public async Task InitialiseWithLocalSources()
        {
            var sources = new IEntropySource[] { new CryptoRandomSource(), new CurrentTimeSource(), new GCMemorySource(), new NetworkStatsSource(), new ProcessStatsSource(), new TimerSource() };
            var rng     = new PooledEntropyCprngGenerator(sources);

            // Creating a generator should not actually generate any bytes or even start the generator.
            Assert.AreEqual(rng.BytesRequested, 0);
            Assert.AreEqual(rng.ReseedCount, 0);
            Assert.AreEqual(rng.IsRunning, false);
            Assert.AreEqual(rng.EntropyPriority, EntropyPriority.High);
            Assert.AreEqual(rng.SourceCount, 6);

            await rng.Stop();
        }
Beispiel #3
0
        private static GeneratorAndDescription CreateRandomGenerator()
        {
            var result = new GeneratorAndDescription();

            if (generatorType == Generator.StockRandom)
            {
                result.Description             = "deterministic PRNG - " + typeof(Rand).Namespace + "." + typeof(Rand).Name;
                var(seed, description)         = DeriveSeed();
                result.SeedDescription         = description;
                result.Generator               = new StandardRandomWrapperGenerator(new Rand(BitConverter.ToInt32(seed, 0)));
                result.WaitForGeneratorReady   = () => { };
                result.WaitForGeneratorStopped = () => { };
            }
            else if (generatorType == Generator.CryptoRandom)
            {
                result.Description             = "non-deterministic CPRNG - " + typeof(RandomNumberGenerator).Namespace + "." + typeof(RandomNumberGenerator).Name;
                result.SeedDescription         = "No seed required";
                result.Generator               = new CryptoRandomWrapperGenerator();
                result.WaitForGeneratorReady   = () => { };
                result.WaitForGeneratorStopped = () => { };
            }
            else if (generatorType == Generator.TerningerCypher)
            {
                var primitive     = GetCryptoPrimitive();
                var hash          = GetHashAlgorithm();
                var counter       = new CypherCounter(primitive.BlockSizeBytes);
                var entropyGetter = GetEntropyGetter();
                var(seed, description)         = DeriveSeed();
                result.Description             = $"{(nonDeterministic ? "non-" : "")}deterministic PRNG - " + typeof(CypherBasedPrngGenerator).Namespace + "." + typeof(CypherBasedPrngGenerator).Name;
                result.ExtraDescription        = $"Using crypto primitive: {cryptoPrimitive}, hash: {hashAlgorithm}";
                result.SeedDescription         = description;
                result.Generator               = CypherBasedPrngGenerator.Create(key: seed, cryptoPrimitive: primitive, hashAlgorithm: hash, initialCounter: counter, additionalEntropyGetter: entropyGetter);
                result.WaitForGeneratorReady   = () => { };
                result.WaitForGeneratorStopped = () => { };
            }
            else if (generatorType == Generator.TerningerPooled)
            {
                var(seed, description) = DeriveSeed();
                result.SeedDescription = description;

                // Accumulator.
                var accKey = SHA512.Create().ComputeHash(
                    StaticLocalEntropy.Get32().GetAwaiter().GetResult().Concat(CheapEntropy.Get32()).ToArray()
                    ).EnsureArraySize(32);
                var accPrng = CypherBasedPrngGenerator.Create(accKey, CryptoPrimitive.Aes256(), SHA512.Create());
                var acc     = new EntropyAccumulator(linearPools, randomPools, accPrng, SHA512.Create);

                // Generator.
                var primitive = GetCryptoPrimitive();
                var hash      = GetHashAlgorithm();
                var genPrng   = CypherBasedPrngGenerator.Create(new byte[32], primitive, hash);
                IEnumerable <IEntropySource> sources = new IEntropySource[] {
                    new UserSuppliedSource(seed),
                    new CurrentTimeSource(),
                    new TimerSource(),
                    new GCMemorySource(),
                    new CryptoRandomSource(),
                    new NetworkStatsSource(),
                    new ProcessStatsSource(),
                };
                if (includeNetworkSources)
                {
                    sources = sources.Concat(new IEntropySource[] {
                        new PingStatsSource(),
                        new ExternalWebContentSource(),
                        new AnuExternalRandomSource(),
                        new BeaconNistExternalRandomSource(),
                        new HotbitsExternalRandomSource(),
                        new RandomNumbersInfoExternalRandomSource(),
                        new RandomOrgExternalRandomSource(),
                    });
                }
                // As the pooled generator will be churning out entropy as fast as it can, we increase the reseed rate by polling faster and forcing reseeds more frequently.
                var config = new PooledEntropyCprngGenerator.PooledGeneratorConfig()
                {
                    MaximumBytesGeneratedBeforeReseed      = Int32.MaxValue,
                    PollWaitTimeInNormalPriority           = TimeSpan.FromSeconds(1),
                    EntropyToTriggerReseedInNormalPriority = 64,
                };
                var generator = new PooledEntropyCprngGenerator(sources, acc, genPrng, config);
                result.Generator             = generator;
                result.Description           = $"non-deterministic CPRNG - " + typeof(PooledEntropyCprngGenerator).Namespace + "." + typeof(PooledEntropyCprngGenerator).Name;
                result.ExtraDescription      = $"Using {linearPools}+{randomPools} pools (linear+random), {sources.Count()} entropy sources, crypto primitive: {cryptoPrimitive}, hash: {hashAlgorithm}";
                result.WaitForGeneratorReady = () => {
                    generator.StartAndWaitForFirstSeed().Wait(TimeSpan.FromSeconds(60));
                };
                result.WaitForGeneratorStopped = () => {
                    generator.Stop().Wait(TimeSpan.FromSeconds(60));
                };
            }
            else
            {
                throw new Exception("Unexpected Generator type: " + generatorType);
            }
            return(result);
        }