Beispiel #1
0
 void Awake()
 {
     if (_instance != null && _instance != this) {
         Destroy(gameObject);
         return;
     }
     _instance = this;
     DontDestroyOnLoad(gameObject);
 }
Beispiel #2
0
 void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(gameObject);
         return;
     }
     _instance = this;
     DontDestroyOnLoad(gameObject);
 }