Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     HPSlider.value = player.getHP();
     points.text    = "Points: " + player.playerResults.points;
     if (player.shooter)
     {
         ammo.text = player.shooter.bankSize - player.shooter.used + "/" + player.shooter.bankSize;
     }
     else
     {
         ammo.text = "No weapon!";
     }
 }