Beispiel #1
0
 private void Update()
 {
     if (player != null && (DateTime.Now - lastEncounter).TotalSeconds > timeDelay)
     {
         player.TakeDamage(damage);
         lastEncounter = DateTime.Now;
     }
 }
Beispiel #2
0
 private void Update()
 {
     if (_player != null && (DateTime.Now - _lastEncounter).TotalSeconds > _timeDelay)
     {
         _player.TakeDamage(_damage);
         _lastEncounter = DateTime.Now;
     }
 }
    protected void Strike()
    {
        Collider2D player = Physics2D.OverlapBox(_strikePoint.position, new Vector2(_strikeRange, _strikeRange), 0, _enemies);

        if (player != null)
        {
            Player_controller playerControler = player.GetComponent <Player_controller>();
            int damage = _damage;
            if (playerControler != null)
            {
                playerControler.TakeDamage(damage);
            }
        }
    }
    protected virtual void TryToDamage(Collider2D enemy)
    {
        if ((Time.time - lastDamageTime) < collisionTimeDelay)
        {
            return;
        }

        Player_controller player = enemy.GetComponent <Player_controller>();

        if (player != null)
        {
            player.TakeDamage(collisionDamage, collisionDamageType, transform);
        }
    }
Beispiel #5
0
    private void OnTriggerEnter2D(Collider2D info)
    {
        if ((DateTime.Now - _lastEncounter).TotalSeconds < 0.1f) //добавил
        {
            return;                                              //добавил
        }
        _lastEncounter = DateTime.Now;                           //добавил

        _player = info.GetComponent <Player_controller>();
        if (_player != null)
        {
            _player.TakeDamage(_damage);
        }
    }
Beispiel #6
0
    private void OnTriggerEnter2D(Collider2D info)
    {
        if ((DateTime.Now - lastEncounter).TotalSeconds < 0.02f)
        {
            return;
        }

        lastEncounter = DateTime.Now;
        player        = info.GetComponent <Player_controller>();

        if (player != null)
        {
            player.TakeDamage(damage, DamageType.PowerStrike, gameObject.transform);
        }
    }
    private void OnTriggerEnter2D(Collider2D info)
    {
        if (Time.time - _lastEncounter < 0.1f)
        {
            return;
        }

        _lastEncounter = Time.time;
        Player_controller player = info.GetComponent <Player_controller>();

        if (player != null)
        {
            player.TakeDamage(_damage);
        }
        Destroy(gameObject);
    }