Beispiel #1
0
    //Slot Options

    private void Use(GameObject go)
    {
        if (gameManagerMaster.isGamePaused || gameManagerMaster.isGameOver)
        {
            return;
        }

        //Debug.Log("Action at " + map[go].slot);
        inventoryScript.UseItem(map[go].slot);
        OnPointerClick(go);
    }