void GetActionBatInput() { if (Input.GetKeyDown(KeyCode.Alpha1)) { if (_inventory.HasItemWithTagInInventory(GameManager_References.wheelsTag)) _stateChanger.ChangeMovementMode( _stateChanger.playerController.GetMovementType() == Player_Controller.MovementType.MOVE_WHEEL ? Player_Controller.MovementType.MOVE_WALK : Player_Controller.MovementType.MOVE_WHEEL); //add transitionsound else { Debug.Log("You haven't unlocked wheels yet"); } } else if (Input.GetKeyDown(KeyCode.Alpha4)) { if (_inventory.RemovePowerupFromInventory(true)) { Debug.Log("Battery consume"); _hudModel.UseConsumable(GameManager_References.batteryTag); Game_Manager.Instance.GetSoundManager().PlaySoundForPlayer(Player_SoundHolder.useItemSound); } else Debug.Log("You don't have any battery"); } else if (Input.GetKeyDown(KeyCode.Alpha5)) { if (_inventory.RemovePowerupFromInventory(false)) { Debug.Log("Fuel consumed"); _hudModel.UseConsumable(GameManager_References.fuelTag); Game_Manager.Instance.GetSoundManager().PlaySoundForPlayer(Player_SoundHolder.useItemSound); } else Debug.Log("You don't have any fuel"); } }