void doDamage()
 {
     if (playerHealth.current_hp > 0 && playerHealth.Can_Take_Damage && canAttack)
     {
         playerHealth.Damage(attack);
     }
 }
Beispiel #2
0
    void OnCollisionEnter2D(Collision2D col)
    {
        if (col.transform.CompareTag("Player"))
        {
            player.Damage(1);


//			StartCoroutine (player.Knockback (0.2f, 50, player.transform.position));
        }
    }