private IEnumerator WaitForCondition()
    {
        //Wait while the commande pannel is displayed to avoid issues
        yield return(new WaitWhile(() => PlayersTurnManager.IsCommandPhase));

        GameManager gameManager = GameUtils.FetchGameManager();

        //Wait an additionnal 4 second to be sure the catcher wait tat the ball gone far enough
        //Also check for the pannel display to be realy sure
        if (gameManager.AttackTeamRunnerList.Count > 1)
        {
            yield return(new WaitForSeconds(4f));

            yield return(new WaitWhile(() => PlayersTurnManager.IsCommandPhase));
        }

        //Catcher must go look for the ball
        PlayerActionsManager playerActionsManager = GameUtils.FetchPlayerActionsManager();
        CatcherBehaviour     catcherBehaviour     = PlayerUtils.FetchCatcherBehaviourScript(this.gameObject);

        playerActionsManager.AimForTheBall(catcherBehaviour);

        //switch the catcher mode (mode normal, mode fielder)
        this.CatcherMode = ModeConstants.CATCHER_FIELDER_MODE;

        //Add the relevant abilities
        this.AddFielderAbilitiesToCatcher(this.gameObject);
    }
Beispiel #2
0
    public void GenericPassAction(GameObject actionUser)
    {
        List <GameObject> fielders = PlayerUtils.GetFieldersOnField()
                                     .Where(fielder => !fielder.Equals(actionUser))
                                     .OrderBy(fielder => Vector3.Distance(actionUser.transform.position, fielder.transform.position))
                                     .ToList();

        Action <GameObject, GameObject> finalActionsToPerform = PassBallAction;

        //Add an additionnal action for the pass. => go back to initial placement for the catcher.
        if (PlayerUtils.HasCatcherPosition(actionUser))
        {
            CatcherBehaviour catcherBehaviour = PlayerUtils.FetchCatcherBehaviourScript(actionUser);
            finalActionsToPerform += catcherBehaviour.ReturnToInitialPosition;
        }

        TargetSelectionManager.EnableSelection(fielders.First().transform.position, fielders, finalActionsToPerform, actionUser);
    }