void Start() { onSpawn = true; currentHealth = maxHealth; isDead = false; madeSound = false; playerUserInterFace = this.transform.GetComponent <PlayerUserInterFace>(); if (enable60fps) { Application.targetFrameRate = 60; } }
void Start() { inventoryList = new List <GameObject>(); SelectWeapon(); if (isPlayer) { playerUserInterface = this.gameObject.GetComponent <PlayerUserInterFace>(); } else { foreach (Transform weapon in entityHand.transform) { inventoryList.Add(weapon.gameObject); } } }