void Start() { pd = whosTimeline.GetComponent <PlayableDirector>(); try { playerMovement = FindObjectOfType <PlayerMovement>(); } catch { } try { playerTemp = FindObjectOfType <PlayerTemp>(); } catch { } dialogTrigger = FindObjectOfType <DialogTrigger2>(); sentences = new Queue <string>(); timer = 0f; timerSet = false; button = false; }
/* * public List<Vector2> updatebufferPosition () * { bufferPosition.Add (this.gameObject.transform.position); * } */ public ArrayList addPlayertoList(ArrayList playerList, PlayerTemp joueur) { playerList.Add(joueur); return(playerList); }
public void InitializePlayer(PlayerTemp joueur) { joueur.playerOrigin(joueur.originPlayer); // joueur.bufferPosition.Clear (); }