// Update is called once per frame void Update() { //checks for shield if (Input.GetKeyDown(KeyCode.Q)) { pSystems.ShieldCheck(); } //debug stuff if (Input.GetKeyDown(KeyCode.F)) { pSystems.PlayerTakeDamage(20); } }
// Update is called once per frame void Update() { //checks for shield if (Input.GetKeyDown(KeyCode.Q)) { pSystems.ShieldCheck(); } //debug stuff if (Input.GetKeyDown(KeyCode.F)) { pSystems.PlayerTakeDamage(20); } }