private void WeakAttack() { if (chargeTime <= 1) { if (leftHand) { ShootProjectile(0); } if (rightHand) { ShootProjectile(3); } p_Systems.ConsumeMana(5); chargeTime = 0; _chargebarSlider.value = chargeTime; } }
private void WeakAttack() { if (chargeTime <= 1) { if (leftHand) { ShootProjectile(0); } if (rightHand) { ShootProjectile(3); } p_Systems.ConsumeMana(5); chargeTime = 0; _chargebarSlider.value = chargeTime; } }