private void UpdateNotificationsCounter()
    {
        //NOTE(Brian): If friends tab is already active, update and save this value instantly
        if (view.friendsList.gameObject.activeInHierarchy)
        {
            PlayerPrefsUtils.SetInt(PLAYER_PREFS_SEEN_FRIEND_COUNT, friendsController.friendCount);
            PlayerPrefsUtils.Save();
        }

        var pendingFriendRequestsSO = NotificationScriptableObjects.pendingFriendRequests;
        int receivedRequestsCount   = view.friendRequestsList.receivedRequestsList.Count();

        if (pendingFriendRequestsSO != null)
        {
            pendingFriendRequestsSO.Set(receivedRequestsCount);
        }

        int seenFriendsCount = PlayerPrefs.GetInt(PLAYER_PREFS_SEEN_FRIEND_COUNT, 0);
        int friendsCount     = friendsController.friendCount;

        int newFriends = friendsCount - seenFriendsCount;

        //NOTE(Brian): If someone deletes you, don't show badge notification
        if (newFriends < 0)
        {
            newFriends = 0;
        }

        var newApprovedFriendsSO = NotificationScriptableObjects.newApprovedFriends;

        if (newApprovedFriendsSO != null)
        {
            newApprovedFriendsSO.Set(newFriends);
        }
    }
    private void SaveLatestReadChatMessagesStatus()
    {
        List <KeyValuePair <string, long> > lastReadChatMessagesList = new List <KeyValuePair <string, long> >();

        using (var iterator = CommonScriptableObjects.lastReadChatMessages.GetEnumerator())
        {
            while (iterator.MoveNext())
            {
                lastReadChatMessagesList.Add(new KeyValuePair <string, long>(iterator.Current.Key, iterator.Current.Value));
            }
        }

        PlayerPrefsUtils.SetString(PLAYER_PREFS_LAST_READ_CHAT_MESSAGES, JsonConvert.SerializeObject(lastReadChatMessagesList));
        PlayerPrefsUtils.Save();
    }
 private void SaveLatestReadWorldChatMessagesStatus()
 {
     PlayerPrefsUtils.SetString(PLAYER_PREFS_LAST_READ_WORLD_CHAT_MESSAGES, CommonScriptableObjects.lastReadWorldChatMessages.Get().ToString());
     PlayerPrefsUtils.Save();
 }
Beispiel #4
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 public void SaveSettings()
 {
     PlayerPrefsUtils.Save(this);
 }
Beispiel #5
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 public void SaveSettings()
 {
     PlayerPrefsUtils.SetString(GENERAL_SETTINGS_KEY, JsonUtility.ToJson(currentGeneralSettings));
     PlayerPrefsUtils.SetString(QUALITY_SETTINGS_KEY, JsonUtility.ToJson(currentQualitySettings));
     PlayerPrefsUtils.Save();
 }
 private void SaveLatestOpenChats()
 {
     PlayerPrefsUtils.SetString(PLAYER_PREFS_LATEST_OPEN_CHATS, JsonConvert.SerializeObject(CommonScriptableObjects.latestOpenChats.GetList()));
     PlayerPrefsUtils.Save();
 }