Beispiel #1
0
 public PlayerManager(Random rand, PlayerPool pool,
                      MapCore mapCore,
                      ObjectPool <ImageBase> imagesDeath, LevelMode levelMode)
 {
     this.pool        = pool;
     this.rand        = rand;
     this.mapCore     = mapCore;
     this.imagesDeath = imagesDeath;
     this.levelMode   = levelMode;
     models           = new List <PlayerModelBase>();
     models.AddRange(pool.GetCurrentPlayerModels());
     pool.AddedPlayer  += model => models.Add(model);
     pool.RemovePlayer += model => models.Remove(model);
 }
 public void GameInfoPlayersReceive(JToken jToken)
 {
     foreach (var player in jToken.Children <JObject>())
     {
         var playerId = player[ServerParams.UserId].ToString();
         if (!PlayerPool.ContainsKey(playerId))
         {
             PlayerManager.CreateServerModel(new PlayerCore(player[ServerParams.UserName].ToString(), playerId,
                                                            Configs.Player["sample"]), Instantiate(prefabServerPlayer));
         }
     }
     if (!Camera.IsWatcher && PlayerPool.GetCurrentPlayerModels().Any())
     {
         Camera.Watch(PlayerPool.GetCurrentPlayerModels().First().transform);
     }
 }