Beispiel #1
0
    GameObject GetPooledObject(int playerID, string tag, SyncType poolSyncType)
    {
        GameObject pooledObject = null;

        PlayerPool poolToTakeFrom = playerPools[playerID];

        if (poolSyncType == SyncType.Synced)
        {
            if (poolToTakeFrom.syncedPoolDictionary.ContainsKey(tag))
            {
                pooledObject = poolToTakeFrom.syncedPoolDictionary[tag].Dequeue();
                poolToTakeFrom.syncedPoolDictionary[tag].Enqueue(pooledObject);
            }
            else
            {
                Debug.LogWarning($"SyncedPoolDictionary with tag {tag} doesn't exist");
            }
        }
        else
        {
            if (poolToTakeFrom.unSyncedPoolDictionary.ContainsKey(tag))
            {
                pooledObject = poolToTakeFrom.unSyncedPoolDictionary[tag].Dequeue();
                poolToTakeFrom.unSyncedPoolDictionary[tag].Enqueue(pooledObject);
            }
            else
            {
                Debug.LogWarning($"UnSyncedPoolDictionary with tag {tag} doesn't exist");
            }
        }

        return(pooledObject);
    }
Beispiel #2
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    public void ReleasePoolable(PlayerPool poolableObject)
    {
        this.usedObjects.Remove(poolableObject);

        poolableObject.Release();
        poolableObject.gameObject.SetActive(false);
        this.availableObjects.Add(poolableObject);
    }
        public MainWindow()
        {
            InitializeComponent();
            playerPool = new PlayerPool();

            string[] pos = Enum.GetNames(typeof(PlayerPosition));
            cbPosition.ItemsSource = pos;
        }
Beispiel #4
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 public GameManager(GameSettings gameSettings, AsyncProcessor asyncProcessor, LevelManager levelManager, PlayerPool playerPool, SignalBus signalBus)
 {
     _asyncProcessor = asyncProcessor;
     _gameSettings   = gameSettings;
     _levelManager   = levelManager;
     _playerPool     = playerPool;
     _signalBus      = signalBus;
 }
Beispiel #5
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 public static Player DetermineWinner(PlayerPool playerPool)
 {
     if (playerPool.GetPlayers()[0].GetScore() != playerPool.GetPlayers()[1].GetScore())
     {
         return(playerPool.GetPlayers().OrderByDescending(x => x.GetScore()).First());
     }
     return(null);
 }
Beispiel #6
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 /// <summary>
 /// 初始化
 /// </summary>
 public static void Init()
 {
     playerPool = new PlayerPool();
     playerPool.Init();
     enemyPool = new EnemyPool();
     enemyPool.Init();
     genericPropPool = new GenericPropPool();
     genericPropPool.Init();
 }
 private bool PlayerExist(PlayerPool pool, string key)
 {
     if (pool.ContainsKey(key))
     {
         return(true);
     }
     Debug.LogWarning("PlayerCore null, but received invoke");
     return(false);
 }
        public void DanMarinoIsInThePlayerPool()
        {
            var pp = new PlayerPool(
                new RetroRosters(
                    new RosterEventStore()));

            var result = pp.IsValid(14);

            Assert.IsTrue(result);
        }
Beispiel #9
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 public static Player DetermineWinner(PlayerPool playerPool, Enums.GameOutcome gameOutcome)
 {
     if (playerPool.GetPlayers()[0].GetScore() != playerPool.GetPlayers()[1].GetScore())
     {
         return(playerPool.GetPlayers().OrderByDescending(x => x.GetScore()).First());
     }
     if (gameOutcome == Enums.GameOutcome.NoScoringMaxed)
     {
         return(playerPool.GetNextPlayer());
     }
     return(null);
 }
Beispiel #10
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        public void DanMarinoIsAvailableFromThePlayerPool()
        {
            var pp = new PlayerPool(
                new RetroRosters(
                    new RosterEventStore()));

            var result = pp.GetById(14);

            Assert.AreEqual(
                "Dan Marino",
                result.Name);
        }
Beispiel #11
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    private void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(gameObject);
        }

        poolQueue = new Queue <GameObject>();
    }
Beispiel #12
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 public PlayerManager(Random rand, PlayerPool pool,
                      MapCore mapCore,
                      ObjectPool <ImageBase> imagesDeath, LevelMode levelMode)
 {
     this.pool        = pool;
     this.rand        = rand;
     this.mapCore     = mapCore;
     this.imagesDeath = imagesDeath;
     this.levelMode   = levelMode;
     models           = new List <PlayerModelBase>();
     models.AddRange(pool.GetCurrentPlayerModels());
     pool.AddedPlayer  += model => models.Add(model);
     pool.RemovePlayer += model => models.Remove(model);
 }
Beispiel #13
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        private void Awake()
        {
            movement = GetComponent <Movement>();
            matching = GetComponent <Matching>();

            playerPool = new PlayerPool(prefab);
            transforms = new TransformAccessArray(4, 2);

            for (var i = 0; i < 4; i++)
            {
                var rent = playerPool.Rent();
                var trs  = rent.transform;

                rent.index = i;
                transforms.Add(trs);
            }

            matching
            .JoinClientAsObservable
            .Subscribe(index =>
            {
                Debug.Log(index.ToString());

                for (var i = 0; i < transforms.capacity; i++)
                {
                    var trs = transforms[i];

                    if (trs.GetComponent <IdentifierComponent>().index != index)
                    {
                        continue;
                    }

                    player = trs;
                    trs.gameObject.AddComponent <PlayerController>();
                    transforms.RemoveAtSwapBack(i);
                    break;
                }
            });

            matching
            .LeaveClientAsObservable
            .Subscribe(x =>
            {
                var go = player.gameObject;
                Destroy(go.GetComponent <PlayerController>());
                transforms.Add(player);
            });
        }
Beispiel #14
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    private void Awake()
    {
        Instance = this;

        PlayerPool   = GetComponent <PlayerPool>();
        MatchManager = GetComponent <MatchManager>();
        UIManager    = GetComponent <UIManager>();
        CameraSystem = GetComponent <CameraSystem>();
        LevelManager = GetComponent <LevelManager>();

        PlayerPool.Init();
        MatchManager.Init();
        //UIManager.Init();
        CameraSystem.Init();
        LevelManager.Init();
    }
Beispiel #15
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    public PlayerPool RequestPoolableBatch(int size)
    {
        if (this.HasObjectAvailable(size))
        {
            PlayerPool poolableObjects = new PlayerPool();

            poolableObjects = this.RequestPoolable();

            return(poolableObjects);
        }
        else
        {
            Debug.LogError("[GameObjectPool] Insufficient objects available in pool. Count is: " + this.availableObjects.Count + " while requested is " + size + "!");
            return(null);
        }
    }
 public void GameInfoPlayersReceive(JToken jToken)
 {
     foreach (var player in jToken.Children <JObject>())
     {
         var playerId = player[ServerParams.UserId].ToString();
         if (!PlayerPool.ContainsKey(playerId))
         {
             PlayerManager.CreateServerModel(new PlayerCore(player[ServerParams.UserName].ToString(), playerId,
                                                            Configs.Player["sample"]), Instantiate(prefabServerPlayer));
         }
     }
     if (!Camera.IsWatcher && PlayerPool.GetCurrentPlayerModels().Any())
     {
         Camera.Watch(PlayerPool.GetCurrentPlayerModels().First().transform);
     }
 }
Beispiel #17
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 private void Awake()
 {
     single_PT = this;
     playerPools.Clear();
     if (MultiplayerSetting.single_MPS)
     {
         maxPlayers = MultiplayerSetting.single_MPS.maxPlayers;
         for (int i = 0; i < maxPlayers; i++)
         {
             Dictionary <string, Queue <GameObject> > tempUnSyncedPoolDict = CreatePoolDictFromPoolList(unSyncedPools);
             Dictionary <string, Queue <GameObject> > tempSyncedPoolDict   = CreatePoolDictFromPoolList(syncedPools);
             PlayerPool pp = new PlayerPool {
                 unSyncedPoolDictionary = tempUnSyncedPoolDict, syncedPoolDictionary = tempSyncedPoolDict
             };
             playerPools.Add(pp);
         }
     }
 }
Beispiel #18
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        public IPlayer[] GetPlayers()
        {
            unsafe
            {
                CheckIfCallIsValid();
                var playerCount = Library.Shared.Core_GetPlayerCount(NativePointer);
                var pointers    = new IntPtr[playerCount];
                Library.Shared.Core_GetPlayers(NativePointer, pointers, playerCount);
                var players = new IPlayer[playerCount];
                for (ulong i = 0; i < playerCount; i++)
                {
                    var playerPointer = pointers[i];
                    players[i] = PlayerPool.GetOrCreate(this, playerPointer);
                }

                return(players);
            }
        }
Beispiel #19
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 public void Initialization(PlayerCore core, IServerNotify serverNotify,
                            Func <Vector3, string, Vector3?> findClosestPlayer, PlayerPool pool,
                            Func <Vector2> getRandomPosition,
                            Transform imageDeath, LevelMode levelMode, Func <string, PlayerCore> getPlayerById)
 {
     this.serverNotify = serverNotify;
     this.pool         = pool;
     GetRandomPosition = getRandomPosition;
     GetPlayerById     = getPlayerById;
     if (serverNotify != null)
     {
         multiplayer = true;
     }
     Core            = core;
     playerAnimation = new PlayerAnimation(GetComponent <Animator>(), imageDeath);
     this.levelMode  = levelMode;
     weaponActionController.Initilization(findClosestPlayer, ActivateWeapon, core);
 }
        private void AddPlayerPool(Pool pool, bool create)
        {
            Player player     = db.Players.Include("Pools").Single(item => item.UserName == User.Identity.Name);
            var    playerPool = new PlayerPool()
            {
                Id = Guid.NewGuid().ToString(), PoolId = pool.Id, PlayerId = player.Id, IsValid = false
            };

            //make sure this player isn't already in this pool
            if (player.Pools.SingleOrDefault(item => item.PoolId == pool.Id) == null)
            {
                player.Pools.Add(playerPool);
                playerPool.Games = new List <PlayerPoolGame>();

                //if the poolgame game is null, fill them
                if (pool.Games.First().Game == null)
                {
                    foreach (PoolGame game in pool.Games)
                    {
                        game.Game = db.Games.Find(game.GameId);
                    }
                }

                int confidence = 1;
                foreach (PoolGame pgame in pool.Games.OrderBy(item => item.Game.GameDateTime, new StringToDateTimeComparer()))
                {
                    if (create)
                    {
                        db.PoolGames.Add(pgame);
                    }
                    playerPool.Games.Add(new PlayerPoolGame()
                    {
                        PlayerPoolId = playerPool.Id, PoolGameId = pgame.Id, Id = Guid.NewGuid().ToString(), Confidence = confidence, WinnerTeamId = string.Empty, IsValid = true
                    });
                    confidence++;
                }
                //add this pool to the current player
                db.SaveChanges();
            }
            else
            {
                ModelState.AddModelError("", "You are already joined to that pool. Cannot join pool.");
            }
        }
Beispiel #21
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    public PlayerPool RequestPoolable()
    {
        if (this.HasObjectAvailable(1))
        {
            PlayerPool poolableObject = this.availableObjects [this.availableObjects.Count - 1];
            poolableObject.SetPoolRef(this);
            this.availableObjects.RemoveAt(this.availableObjects.Count - 1);
            this.usedObjects.Add(poolableObject);

            poolableObject.gameObject.SetActive(true);
            poolableObject.OnActivate();
            return(poolableObject);
        }
        else
        {
            Debug.LogError("[GameObjectPool] No more poolable object available!");
            return(null);
        }
    }
Beispiel #22
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    public void Initialize()
    {
        for (int i = 0; i < this.maxPoolSize; i++)
        {
            PlayerPool poolableObject = new PlayerPool();

            poolableObject = GameObject.Instantiate <PlayerPool> (this.poolableObjectCopy, this.poolableParent);
            poolableObject.Initialize();
            poolableObject.gameObject.SetActive(false);
            this.availableObjects.Add(poolableObject);

            /*
             * for (int j = 0; j < 3; j++) {
             *      poolableObject[j] = GameObject.Instantiate<APoolable> (this.poolableObjectCopy[j], this.poolableParent[j]);
             *      poolableObject[j].Initialize ();
             *      poolableObject[j].gameObject.SetActive (false);
             *      this.availableObjects.Add (poolableObject[j]);
             * }*/
        }
    }
Beispiel #23
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    // Update is called once per frame
    void Update()
    {
        if (this.fallableObjects.transform.position.y <= Y_THRESHOLD)
        {
            this.ResetToOrigin();
        }

        //spawn N objects periodically
        this.ticks += Time.deltaTime;
        if (this.ticks >= TIME_DELAY)
        {
            this.ticks = 0.0f;

            //do the spawning
            PlayerPool poolableObject = this.playerPool.RequestPoolableBatch(this.spawnSize);
            if (poolableObject == null)
            {
                return;
            }
        }
    }
Beispiel #24
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        public ISharedEntity GetEntityById(ushort id)
        {
            unsafe
            {
                CheckIfCallIsValid();
                var type          = (byte)BaseObjectType.Undefined;
                var entityPointer = Library.Shared.Core_GetEntityById(NativePointer, id, &type);
                if (entityPointer == IntPtr.Zero)
                {
                    return(null);
                }
                switch (type)
                {
                case (byte)BaseObjectType.Player:
                    return(PlayerPool.Get(entityPointer));

                case (byte)BaseObjectType.Vehicle:
                    return(VehiclePool.Get(entityPointer));

                default:
                    return(null);
                }
            }
        }
Beispiel #25
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 public CameraManager(PlayerPool pool)
 {
     _pool = pool;
 }
Beispiel #26
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    //public List<Transform> respawnPosition = new List<Transform>();

    private void Awake()
    {
        levelManager = FindObjectOfType <LevelManager>();
        playerPool   = FindObjectOfType <PlayerPool>();
    }
Beispiel #27
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 public PlayersHub(GamePool gamePool, PlayerPool playerPool, IHubContext <PlayersHub> hubContext)
 {
     _gamePool   = gamePool;
     _playerPool = playerPool;
     _hubContext = hubContext;
 }
    private void Start()
    {
        gameController = FindObjectOfType <GameController>();

        playerPool = FindObjectOfType <PlayerPool>();
    }
Beispiel #29
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 protected override void OnStartRunning()
 {
     pool = DerbyGameplayBootStrap.PlayerPool;
 }
 public void LogoutReceive(string playerId)
 {
     PlayerPool.Remove(playerId);
     Destroy(PlayerPool[playerId].gameObject);
 }