Beispiel #1
0
 private void OnActivePlayerChanged(int playerNum)
 {
     if (playerNum == 1)
     {
         p1Name.SetActive(true);
         p2Name.SetActive(false);
     }
     else if (playerNum == 2)
     {
         p2Name.SetActive(true);
         p1Name.SetActive(false);
     }
     else
     {
         Debug.LogWarning("Active Player Is Not 1 or 2");
     }
     if (playerController.GetPlayer(1) != null)
     {
         UpdateBankValues(playerController.GetPieceBank(1), p1Pieces);
     }
     if (playerController.GetPlayer(2) != null)
     {
         UpdateBankValues(playerController.GetPieceBank(2), p2Pieces);
     }
 }