Beispiel #1
0
        public void Serialize(UInt32 versionMajor, UInt32 versionMinor, BitWriter bw)
        {
            bw.WriteFixedBitCount(Unknown1, 3);
            PlayerId.Serialize(bw);
            if (PlayerId.Type != UniqueId.UniqueIdType.Unknown)
            {
                PlayerName.Serialize(bw);
            }

            if (versionMajor < 868 || versionMinor < 12)
            {
                bw.WriteFixedBitCount(Unknown2, 2);
            }
            else
            {
                bw.Write(Unknown2);
            }
        }
Beispiel #2
0
        public void Serialize(UInt32 engineVersion, UInt32 licenseeVersion, BitWriter bw)
        {
            bw.WriteFixedBitCount(Unknown1, 3);
            PlayerId.Serialize(bw);
            if (PlayerId.Type != UniqueId.UniqueIdType.Unknown)
            {
                PlayerName.Serialize(bw);
            }

            if (engineVersion < 868 || licenseeVersion < 12)
            {
                bw.WriteFixedBitCount(Unknown2, 2);
            }
            else
            {
                bw.Write(Unknown2);
            }
        }